PolygonOffset QML Type
|Import Statement:||import Qt3D.Render 2.12|
A PolygonOffset type adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
depthSteps : real
Holds the units that create constant depth offsets. Default value is 0.
scaleFactor : real
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.