QOpenGLFunctions_1_3 Class
The QOpenGLFunctions_1_3 class provides all functions for OpenGL 1.3 specification. More...
Header: | #include <QOpenGLFunctions_1_3> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions |
Public Functions
QOpenGLFunctions_1_3() | |
virtual | ~QOpenGLFunctions_1_3() |
void | glAccum(GLenum op, GLfloat value) |
void | glActiveTexture(GLenum texture) |
void | glAlphaFunc(GLenum func, GLfloat ref) |
GLboolean | glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
void | glArrayElement(GLint i) |
void | glBegin(GLenum mode) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glCallList(GLuint list) |
void | glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
void | glClear(GLbitfield mask) |
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearIndex(GLfloat c) |
void | glClearStencil(GLint s) |
void | glClientActiveTexture(GLenum texture) |
void | glClipPlane(GLenum plane, const GLdouble *equation) |
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glColor3bv(const GLbyte *v) |
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glColor3dv(const GLdouble *v) |
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glColor3fv(const GLfloat *v) |
void | glColor3i(GLint red, GLint green, GLint blue) |
void | glColor3iv(const GLint *v) |
void | glColor3s(GLshort red, GLshort green, GLshort blue) |
void | glColor3sv(const GLshort *v) |
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glColor3ubv(const GLubyte *v) |
void | glColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glColor3uiv(const GLuint *v) |
void | glColor3us(GLushort red, GLushort green, GLushort blue) |
void | glColor3usv(const GLushort *v) |
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void | glColor4bv(const GLbyte *v) |
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void | glColor4dv(const GLdouble *v) |
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glColor4fv(const GLfloat *v) |
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
void | glColor4iv(const GLint *v) |
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void | glColor4sv(const GLshort *v) |
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void | glColor4ubv(const GLubyte *v) |
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void | glColor4uiv(const GLuint *v) |
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void | glColor4usv(const GLushort *v) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaterial(GLenum face, GLenum mode) |
void | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
void | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
void | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
void | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
void | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCullFace(GLenum mode) |
void | glDeleteLists(GLuint list, GLsizei range) |
void | glDeleteTextures(GLsizei n, const GLuint *textures) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDisable(GLenum cap) |
void | glDisableClientState(GLenum array) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawBuffer(GLenum mode) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
void | glEdgeFlag(GLboolean flag) |
void | glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
void | glEdgeFlagv(const GLboolean *flag) |
void | glEnable(GLenum cap) |
void | glEnableClientState(GLenum array) |
void | glEnd() |
void | glEndList() |
void | glEvalCoord1d(GLdouble u) |
void | glEvalCoord1dv(const GLdouble *u) |
void | glEvalCoord1f(GLfloat u) |
void | glEvalCoord1fv(const GLfloat *u) |
void | glEvalCoord2d(GLdouble u, GLdouble v) |
void | glEvalCoord2dv(const GLdouble *u) |
void | glEvalCoord2f(GLfloat u, GLfloat v) |
void | glEvalCoord2fv(const GLfloat *u) |
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void | glEvalPoint1(GLint i) |
void | glEvalPoint2(GLint i, GLint j) |
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
void | glFinish() |
void | glFlush() |
void | glFogf(GLenum pname, GLfloat param) |
void | glFogfv(GLenum pname, const GLfloat *params) |
void | glFogi(GLenum pname, GLint param) |
void | glFogiv(GLenum pname, const GLint *params) |
void | glFrontFace(GLenum mode) |
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
GLuint | glGenLists(GLsizei range) |
void | glGenTextures(GLsizei n, GLuint *textures) |
void | glGetBooleanv(GLenum pname, GLboolean *params) |
void | glGetClipPlane(GLenum plane, GLdouble *equation) |
void | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
void | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
void | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
void | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetDoublev(GLenum pname, GLdouble *params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat *params) |
void | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetIntegerv(GLenum pname, GLint *params) |
void | glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
void | glGetLightiv(GLenum light, GLenum pname, GLint *params) |
void | glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
void | glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
void | glGetMapiv(GLenum target, GLenum query, GLint *v) |
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
void | glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
void | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetPixelMapfv(GLenum map, GLfloat *values) |
void | glGetPixelMapuiv(GLenum map, GLuint *values) |
void | glGetPixelMapusv(GLenum map, GLushort *values) |
void | glGetPointerv(GLenum pname, GLvoid **params) |
void | glGetPolygonStipple(GLubyte *mask) |
void | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
const GLubyte * | glGetString(GLenum name) |
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glHint(GLenum target, GLenum mode) |
void | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void | glIndexMask(GLuint mask) |
void | glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glIndexd(GLdouble c) |
void | glIndexdv(const GLdouble *c) |
void | glIndexf(GLfloat c) |
void | glIndexfv(const GLfloat *c) |
void | glIndexi(GLint c) |
void | glIndexiv(const GLint *c) |
void | glIndexs(GLshort c) |
void | glIndexsv(const GLshort *c) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte *c) |
void | glInitNames() |
void | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsList(GLuint list) |
GLboolean | glIsTexture(GLuint texture) |
void | glLightModelf(GLenum pname, GLfloat param) |
void | glLightModelfv(GLenum pname, const GLfloat *params) |
void | glLightModeli(GLenum pname, GLint param) |
void | glLightModeliv(GLenum pname, const GLint *params) |
void | glLightf(GLenum light, GLenum pname, GLfloat param) |
void | glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
void | glLighti(GLenum light, GLenum pname, GLint param) |
void | glLightiv(GLenum light, GLenum pname, const GLint *params) |
void | glLineStipple(GLint factor, GLushort pattern) |
void | glLineWidth(GLfloat width) |
void | glListBase(GLuint base) |
void | glLoadIdentity() |
void | glLoadMatrixd(const GLdouble *m) |
void | glLoadMatrixf(const GLfloat *m) |
void | glLoadName(GLuint name) |
void | glLoadTransposeMatrixd(const GLdouble *m) |
void | glLoadTransposeMatrixf(const GLfloat *m) |
void | glLogicOp(GLenum opcode) |
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glMaterialf(GLenum face, GLenum pname, GLfloat param) |
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
void | glMateriali(GLenum face, GLenum pname, GLint param) |
void | glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
void | glMatrixMode(GLenum mode) |
void | glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
void | glMultMatrixd(const GLdouble *m) |
void | glMultMatrixf(const GLfloat *m) |
void | glMultTransposeMatrixd(const GLdouble *m) |
void | glMultTransposeMatrixf(const GLfloat *m) |
void | glMultiTexCoord1d(GLenum target, GLdouble s) |
void | glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord1f(GLenum target, GLfloat s) |
void | glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord1i(GLenum target, GLint s) |
void | glMultiTexCoord1iv(GLenum target, const GLint *v) |
void | glMultiTexCoord1s(GLenum target, GLshort s) |
void | glMultiTexCoord1sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
void | glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
void | glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
void | glMultiTexCoord2iv(GLenum target, const GLint *v) |
void | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
void | glMultiTexCoord2sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void | glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void | glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
void | glMultiTexCoord3iv(GLenum target, const GLint *v) |
void | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
void | glMultiTexCoord3sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void | glMultiTexCoord4iv(GLenum target, const GLint *v) |
void | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void | glMultiTexCoord4sv(GLenum target, const GLshort *v) |
void | glNewList(GLuint list, GLenum mode) |
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3bv(const GLbyte *v) |
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3dv(const GLdouble *v) |
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3fv(const GLfloat *v) |
void | glNormal3i(GLint nx, GLint ny, GLint nz) |
void | glNormal3iv(const GLint *v) |
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3sv(const GLshort *v) |
void | glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glPassThrough(GLfloat token) |
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPixelTransferf(GLenum pname, GLfloat param) |
void | glPixelTransferi(GLenum pname, GLint param) |
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPolygonStipple(const GLubyte *mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
void | glPushAttrib(GLbitfield mask) |
void | glPushClientAttrib(GLbitfield mask) |
void | glPushMatrix() |
void | glPushName(GLuint name) |
void | glRasterPos2d(GLdouble x, GLdouble y) |
void | glRasterPos2dv(const GLdouble *v) |
void | glRasterPos2f(GLfloat x, GLfloat y) |
void | glRasterPos2fv(const GLfloat *v) |
void | glRasterPos2i(GLint x, GLint y) |
void | glRasterPos2iv(const GLint *v) |
void | glRasterPos2s(GLshort x, GLshort y) |
void | glRasterPos2sv(const GLshort *v) |
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3dv(const GLdouble *v) |
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3fv(const GLfloat *v) |
void | glRasterPos3i(GLint x, GLint y, GLint z) |
void | glRasterPos3iv(const GLint *v) |
void | glRasterPos3s(GLshort x, GLshort y, GLshort z) |
void | glRasterPos3sv(const GLshort *v) |
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4dv(const GLdouble *v) |
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4fv(const GLfloat *v) |
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4iv(const GLint *v) |
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos4sv(const GLshort *v) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectdv(const GLdouble *v1, const GLdouble *v2) |
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRectfv(const GLfloat *v1, const GLfloat *v2) |
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRectiv(const GLint *v1, const GLint *v2) |
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectsv(const GLshort *v1, const GLshort *v2) |
GLint | glRenderMode(GLenum mode) |
void | glResetHistogram(GLenum target) |
void | glResetMinmax(GLenum target) |
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glScaled(GLdouble x, GLdouble y, GLdouble z) |
void | glScalef(GLfloat x, GLfloat y, GLfloat z) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glSelectBuffer(GLsizei size, GLuint *buffer) |
void | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
void | glShadeModel(GLenum mode) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glTexCoord1d(GLdouble s) |
void | glTexCoord1dv(const GLdouble *v) |
void | glTexCoord1f(GLfloat s) |
void | glTexCoord1fv(const GLfloat *v) |
void | glTexCoord1i(GLint s) |
void | glTexCoord1iv(const GLint *v) |
void | glTexCoord1s(GLshort s) |
void | glTexCoord1sv(const GLshort *v) |
void | glTexCoord2d(GLdouble s, GLdouble t) |
void | glTexCoord2dv(const GLdouble *v) |
void | glTexCoord2f(GLfloat s, GLfloat t) |
void | glTexCoord2fv(const GLfloat *v) |
void | glTexCoord2i(GLint s, GLint t) |
void | glTexCoord2iv(const GLint *v) |
void | glTexCoord2s(GLshort s, GLshort t) |
void | glTexCoord2sv(const GLshort *v) |
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3dv(const GLdouble *v) |
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3fv(const GLfloat *v) |
void | glTexCoord3i(GLint s, GLint t, GLint r) |
void | glTexCoord3iv(const GLint *v) |
void | glTexCoord3s(GLshort s, GLshort t, GLshort r) |
void | glTexCoord3sv(const GLshort *v) |
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4dv(const GLdouble *v) |
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4fv(const GLfloat *v) |
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4iv(const GLint *v) |
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord4sv(const GLshort *v) |
void | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexEnvi(GLenum target, GLenum pname, GLint param) |
void | glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
void | glTexGend(GLenum coord, GLenum pname, GLdouble param) |
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
void | glTexGeni(GLenum coord, GLenum pname, GLint param) |
void | glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTranslated(GLdouble x, GLdouble y, GLdouble z) |
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex2d(GLdouble x, GLdouble y) |
void | glVertex2dv(const GLdouble *v) |
void | glVertex2f(GLfloat x, GLfloat y) |
void | glVertex2fv(const GLfloat *v) |
void | glVertex2i(GLint x, GLint y) |
void | glVertex2iv(const GLint *v) |
void | glVertex2s(GLshort x, GLshort y) |
void | glVertex2sv(const GLshort *v) |
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
void | glVertex3dv(const GLdouble *v) |
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex3fv(const GLfloat *v) |
void | glVertex3i(GLint x, GLint y, GLint z) |
void | glVertex3iv(const GLint *v) |
void | glVertex3s(GLshort x, GLshort y, GLshort z) |
void | glVertex3sv(const GLshort *v) |
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertex4dv(const GLdouble *v) |
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertex4fv(const GLfloat *v) |
void | glVertex4i(GLint x, GLint y, GLint z, GLint w) |
void | glVertex4iv(const GLint *v) |
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertex4sv(const GLshort *v) |
void | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() override |
Detailed Description
The QOpenGLFunctions_1_3 class provides all functions for OpenGL 1.3 specification.
This class is a wrapper for functions from OpenGL 1.3 specification. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_1_3::QOpenGLFunctions_1_3()
Default constructs an instance of QOpenGLFunctions_1_3.
[virtual]
QOpenGLFunctions_1_3::~QOpenGLFunctions_1_3()
Destroys the instance of QOpenGLFunctions_1_3. The destructor is virtual.
void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void QOpenGLFunctions_1_3::glArrayElement(GLint i)
void QOpenGLFunctions_1_3::glBegin(GLenum mode)
void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_1_3::glCallList(GLuint list)
void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
void QOpenGLFunctions_1_3::glClearStencil(GLint s)
void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_1_3::glDisable(GLenum cap)
void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
void QOpenGLFunctions_1_3::glEnable(GLenum cap)
void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
void QOpenGLFunctions_1_3::glEnd()
void QOpenGLFunctions_1_3::glEndList()
void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void QOpenGLFunctions_1_3::glFinish()
void QOpenGLFunctions_1_3::glFlush()
void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
GLenum QOpenGLFunctions_1_3::glGetError()
void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid **params)
void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
const GLubyte *QOpenGLFunctions_1_3::glGetString(GLenum name)
void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
void QOpenGLFunctions_1_3::glIndexi(GLint c)
void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
void QOpenGLFunctions_1_3::glIndexs(GLshort c)
void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
void QOpenGLFunctions_1_3::glInitNames()
void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
void QOpenGLFunctions_1_3::glListBase(GLuint base)
void QOpenGLFunctions_1_3::glLoadIdentity()
void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_3::glLoadName(GLuint name)
void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
void QOpenGLFunctions_1_3::glPopAttrib()
void QOpenGLFunctions_1_3::glPopClientAttrib()
void QOpenGLFunctions_1_3::glPopMatrix()
void QOpenGLFunctions_1_3::glPopName()
void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
void QOpenGLFunctions_1_3::glPushMatrix()
void QOpenGLFunctions_1_3::glPushName(GLuint name)
void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
[override virtual]
bool QOpenGLFunctions_1_3::initializeOpenGLFunctions()
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.