QOpenGLFunctions_1_4 Class
The QOpenGLFunctions_1_4 class provides all functions for OpenGL 1.4 specification. More...
Header: | #include <QOpenGLFunctions_1_4> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions |
Public Functions
QOpenGLFunctions_1_4() | |
virtual | ~QOpenGLFunctions_1_4() |
void | glAccum(GLenum op, GLfloat value) |
void | glActiveTexture(GLenum texture) |
void | glAlphaFunc(GLenum func, GLfloat ref) |
GLboolean | glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
void | glArrayElement(GLint i) |
void | glBegin(GLenum mode) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
void | glCallList(GLuint list) |
void | glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
void | glClear(GLbitfield mask) |
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearIndex(GLfloat c) |
void | glClearStencil(GLint s) |
void | glClientActiveTexture(GLenum texture) |
void | glClipPlane(GLenum plane, const GLdouble *equation) |
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glColor3bv(const GLbyte *v) |
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glColor3dv(const GLdouble *v) |
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glColor3fv(const GLfloat *v) |
void | glColor3i(GLint red, GLint green, GLint blue) |
void | glColor3iv(const GLint *v) |
void | glColor3s(GLshort red, GLshort green, GLshort blue) |
void | glColor3sv(const GLshort *v) |
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glColor3ubv(const GLubyte *v) |
void | glColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glColor3uiv(const GLuint *v) |
void | glColor3us(GLushort red, GLushort green, GLushort blue) |
void | glColor3usv(const GLushort *v) |
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void | glColor4bv(const GLbyte *v) |
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void | glColor4dv(const GLdouble *v) |
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glColor4fv(const GLfloat *v) |
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
void | glColor4iv(const GLint *v) |
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void | glColor4sv(const GLshort *v) |
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void | glColor4ubv(const GLubyte *v) |
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void | glColor4uiv(const GLuint *v) |
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void | glColor4usv(const GLushort *v) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaterial(GLenum face, GLenum mode) |
void | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
void | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
void | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
void | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
void | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCullFace(GLenum mode) |
void | glDeleteLists(GLuint list, GLsizei range) |
void | glDeleteTextures(GLsizei n, const GLuint *textures) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDisable(GLenum cap) |
void | glDisableClientState(GLenum array) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawBuffer(GLenum mode) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
void | glEdgeFlag(GLboolean flag) |
void | glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
void | glEdgeFlagv(const GLboolean *flag) |
void | glEnable(GLenum cap) |
void | glEnableClientState(GLenum array) |
void | glEnd() |
void | glEndList() |
void | glEvalCoord1d(GLdouble u) |
void | glEvalCoord1dv(const GLdouble *u) |
void | glEvalCoord1f(GLfloat u) |
void | glEvalCoord1fv(const GLfloat *u) |
void | glEvalCoord2d(GLdouble u, GLdouble v) |
void | glEvalCoord2dv(const GLdouble *u) |
void | glEvalCoord2f(GLfloat u, GLfloat v) |
void | glEvalCoord2fv(const GLfloat *u) |
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void | glEvalPoint1(GLint i) |
void | glEvalPoint2(GLint i, GLint j) |
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
void | glFinish() |
void | glFlush() |
void | glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glFogCoordd(GLdouble coord) |
void | glFogCoorddv(const GLdouble *coord) |
void | glFogCoordf(GLfloat coord) |
void | glFogCoordfv(const GLfloat *coord) |
void | glFogf(GLenum pname, GLfloat param) |
void | glFogfv(GLenum pname, const GLfloat *params) |
void | glFogi(GLenum pname, GLint param) |
void | glFogiv(GLenum pname, const GLint *params) |
void | glFrontFace(GLenum mode) |
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
GLuint | glGenLists(GLsizei range) |
void | glGenTextures(GLsizei n, GLuint *textures) |
void | glGetBooleanv(GLenum pname, GLboolean *params) |
void | glGetClipPlane(GLenum plane, GLdouble *equation) |
void | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
void | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
void | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
void | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetDoublev(GLenum pname, GLdouble *params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat *params) |
void | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetIntegerv(GLenum pname, GLint *params) |
void | glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
void | glGetLightiv(GLenum light, GLenum pname, GLint *params) |
void | glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
void | glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
void | glGetMapiv(GLenum target, GLenum query, GLint *v) |
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
void | glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
void | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetPixelMapfv(GLenum map, GLfloat *values) |
void | glGetPixelMapuiv(GLenum map, GLuint *values) |
void | glGetPixelMapusv(GLenum map, GLushort *values) |
void | glGetPointerv(GLenum pname, GLvoid **params) |
void | glGetPolygonStipple(GLubyte *mask) |
void | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
const GLubyte * | glGetString(GLenum name) |
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glHint(GLenum target, GLenum mode) |
void | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void | glIndexMask(GLuint mask) |
void | glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glIndexd(GLdouble c) |
void | glIndexdv(const GLdouble *c) |
void | glIndexf(GLfloat c) |
void | glIndexfv(const GLfloat *c) |
void | glIndexi(GLint c) |
void | glIndexiv(const GLint *c) |
void | glIndexs(GLshort c) |
void | glIndexsv(const GLshort *c) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte *c) |
void | glInitNames() |
void | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsList(GLuint list) |
GLboolean | glIsTexture(GLuint texture) |
void | glLightModelf(GLenum pname, GLfloat param) |
void | glLightModelfv(GLenum pname, const GLfloat *params) |
void | glLightModeli(GLenum pname, GLint param) |
void | glLightModeliv(GLenum pname, const GLint *params) |
void | glLightf(GLenum light, GLenum pname, GLfloat param) |
void | glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
void | glLighti(GLenum light, GLenum pname, GLint param) |
void | glLightiv(GLenum light, GLenum pname, const GLint *params) |
void | glLineStipple(GLint factor, GLushort pattern) |
void | glLineWidth(GLfloat width) |
void | glListBase(GLuint base) |
void | glLoadIdentity() |
void | glLoadMatrixd(const GLdouble *m) |
void | glLoadMatrixf(const GLfloat *m) |
void | glLoadName(GLuint name) |
void | glLoadTransposeMatrixd(const GLdouble *m) |
void | glLoadTransposeMatrixf(const GLfloat *m) |
void | glLogicOp(GLenum opcode) |
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glMaterialf(GLenum face, GLenum pname, GLfloat param) |
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
void | glMateriali(GLenum face, GLenum pname, GLint param) |
void | glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
void | glMatrixMode(GLenum mode) |
void | glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
void | glMultMatrixd(const GLdouble *m) |
void | glMultMatrixf(const GLfloat *m) |
void | glMultTransposeMatrixd(const GLdouble *m) |
void | glMultTransposeMatrixf(const GLfloat *m) |
void | glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
void | glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) |
void | glMultiTexCoord1d(GLenum target, GLdouble s) |
void | glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord1f(GLenum target, GLfloat s) |
void | glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord1i(GLenum target, GLint s) |
void | glMultiTexCoord1iv(GLenum target, const GLint *v) |
void | glMultiTexCoord1s(GLenum target, GLshort s) |
void | glMultiTexCoord1sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
void | glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
void | glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
void | glMultiTexCoord2iv(GLenum target, const GLint *v) |
void | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
void | glMultiTexCoord2sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void | glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void | glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
void | glMultiTexCoord3iv(GLenum target, const GLint *v) |
void | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
void | glMultiTexCoord3sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void | glMultiTexCoord4iv(GLenum target, const GLint *v) |
void | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void | glMultiTexCoord4sv(GLenum target, const GLshort *v) |
void | glNewList(GLuint list, GLenum mode) |
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3bv(const GLbyte *v) |
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3dv(const GLdouble *v) |
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3fv(const GLfloat *v) |
void | glNormal3i(GLint nx, GLint ny, GLint nz) |
void | glNormal3iv(const GLint *v) |
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3sv(const GLshort *v) |
void | glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glPassThrough(GLfloat token) |
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPixelTransferf(GLenum pname, GLfloat param) |
void | glPixelTransferi(GLenum pname, GLint param) |
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
void | glPointParameterf(GLenum pname, GLfloat param) |
void | glPointParameterfv(GLenum pname, const GLfloat *params) |
void | glPointParameteri(GLenum pname, GLint param) |
void | glPointParameteriv(GLenum pname, const GLint *params) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPolygonStipple(const GLubyte *mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
void | glPushAttrib(GLbitfield mask) |
void | glPushClientAttrib(GLbitfield mask) |
void | glPushMatrix() |
void | glPushName(GLuint name) |
void | glRasterPos2d(GLdouble x, GLdouble y) |
void | glRasterPos2dv(const GLdouble *v) |
void | glRasterPos2f(GLfloat x, GLfloat y) |
void | glRasterPos2fv(const GLfloat *v) |
void | glRasterPos2i(GLint x, GLint y) |
void | glRasterPos2iv(const GLint *v) |
void | glRasterPos2s(GLshort x, GLshort y) |
void | glRasterPos2sv(const GLshort *v) |
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3dv(const GLdouble *v) |
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3fv(const GLfloat *v) |
void | glRasterPos3i(GLint x, GLint y, GLint z) |
void | glRasterPos3iv(const GLint *v) |
void | glRasterPos3s(GLshort x, GLshort y, GLshort z) |
void | glRasterPos3sv(const GLshort *v) |
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4dv(const GLdouble *v) |
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4fv(const GLfloat *v) |
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4iv(const GLint *v) |
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos4sv(const GLshort *v) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectdv(const GLdouble *v1, const GLdouble *v2) |
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRectfv(const GLfloat *v1, const GLfloat *v2) |
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRectiv(const GLint *v1, const GLint *v2) |
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectsv(const GLshort *v1, const GLshort *v2) |
GLint | glRenderMode(GLenum mode) |
void | glResetHistogram(GLenum target) |
void | glResetMinmax(GLenum target) |
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glScaled(GLdouble x, GLdouble y, GLdouble z) |
void | glScalef(GLfloat x, GLfloat y, GLfloat z) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glSecondaryColor3bv(const GLbyte *v) |
void | glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glSecondaryColor3dv(const GLdouble *v) |
void | glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glSecondaryColor3fv(const GLfloat *v) |
void | glSecondaryColor3i(GLint red, GLint green, GLint blue) |
void | glSecondaryColor3iv(const GLint *v) |
void | glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
void | glSecondaryColor3sv(const GLshort *v) |
void | glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glSecondaryColor3ubv(const GLubyte *v) |
void | glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glSecondaryColor3uiv(const GLuint *v) |
void | glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
void | glSecondaryColor3usv(const GLushort *v) |
void | glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glSelectBuffer(GLsizei size, GLuint *buffer) |
void | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
void | glShadeModel(GLenum mode) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glTexCoord1d(GLdouble s) |
void | glTexCoord1dv(const GLdouble *v) |
void | glTexCoord1f(GLfloat s) |
void | glTexCoord1fv(const GLfloat *v) |
void | glTexCoord1i(GLint s) |
void | glTexCoord1iv(const GLint *v) |
void | glTexCoord1s(GLshort s) |
void | glTexCoord1sv(const GLshort *v) |
void | glTexCoord2d(GLdouble s, GLdouble t) |
void | glTexCoord2dv(const GLdouble *v) |
void | glTexCoord2f(GLfloat s, GLfloat t) |
void | glTexCoord2fv(const GLfloat *v) |
void | glTexCoord2i(GLint s, GLint t) |
void | glTexCoord2iv(const GLint *v) |
void | glTexCoord2s(GLshort s, GLshort t) |
void | glTexCoord2sv(const GLshort *v) |
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3dv(const GLdouble *v) |
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3fv(const GLfloat *v) |
void | glTexCoord3i(GLint s, GLint t, GLint r) |
void | glTexCoord3iv(const GLint *v) |
void | glTexCoord3s(GLshort s, GLshort t, GLshort r) |
void | glTexCoord3sv(const GLshort *v) |
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4dv(const GLdouble *v) |
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4fv(const GLfloat *v) |
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4iv(const GLint *v) |
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord4sv(const GLshort *v) |
void | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexEnvi(GLenum target, GLenum pname, GLint param) |
void | glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
void | glTexGend(GLenum coord, GLenum pname, GLdouble param) |
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
void | glTexGeni(GLenum coord, GLenum pname, GLint param) |
void | glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTranslated(GLdouble x, GLdouble y, GLdouble z) |
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex2d(GLdouble x, GLdouble y) |
void | glVertex2dv(const GLdouble *v) |
void | glVertex2f(GLfloat x, GLfloat y) |
void | glVertex2fv(const GLfloat *v) |
void | glVertex2i(GLint x, GLint y) |
void | glVertex2iv(const GLint *v) |
void | glVertex2s(GLshort x, GLshort y) |
void | glVertex2sv(const GLshort *v) |
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
void | glVertex3dv(const GLdouble *v) |
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex3fv(const GLfloat *v) |
void | glVertex3i(GLint x, GLint y, GLint z) |
void | glVertex3iv(const GLint *v) |
void | glVertex3s(GLshort x, GLshort y, GLshort z) |
void | glVertex3sv(const GLshort *v) |
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertex4dv(const GLdouble *v) |
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertex4fv(const GLfloat *v) |
void | glVertex4i(GLint x, GLint y, GLint z, GLint w) |
void | glVertex4iv(const GLint *v) |
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertex4sv(const GLshort *v) |
void | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glWindowPos2d(GLdouble x, GLdouble y) |
void | glWindowPos2dv(const GLdouble *v) |
void | glWindowPos2f(GLfloat x, GLfloat y) |
void | glWindowPos2fv(const GLfloat *v) |
void | glWindowPos2i(GLint x, GLint y) |
void | glWindowPos2iv(const GLint *v) |
void | glWindowPos2s(GLshort x, GLshort y) |
void | glWindowPos2sv(const GLshort *v) |
void | glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glWindowPos3dv(const GLdouble *v) |
void | glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glWindowPos3fv(const GLfloat *v) |
void | glWindowPos3i(GLint x, GLint y, GLint z) |
void | glWindowPos3iv(const GLint *v) |
void | glWindowPos3s(GLshort x, GLshort y, GLshort z) |
void | glWindowPos3sv(const GLshort *v) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() override |
Detailed Description
The QOpenGLFunctions_1_4 class provides all functions for OpenGL 1.4 specification.
This class is a wrapper for functions from OpenGL 1.4 specification. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_1_4::QOpenGLFunctions_1_4()
Default constructs an instance of QOpenGLFunctions_1_4.
[virtual]
QOpenGLFunctions_1_4::~QOpenGLFunctions_1_4()
Destroys the instance of QOpenGLFunctions_1_4. The destructor is virtual.
void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void QOpenGLFunctions_1_4::glArrayElement(GLint i)
void QOpenGLFunctions_1_4::glBegin(GLenum mode)
void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void QOpenGLFunctions_1_4::glCallList(GLuint list)
void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
void QOpenGLFunctions_1_4::glClearStencil(GLint s)
void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_1_4::glDisable(GLenum cap)
void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
void QOpenGLFunctions_1_4::glEnable(GLenum cap)
void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
void QOpenGLFunctions_1_4::glEnd()
void QOpenGLFunctions_1_4::glEndList()
void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void QOpenGLFunctions_1_4::glFinish()
void QOpenGLFunctions_1_4::glFlush()
void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
GLenum QOpenGLFunctions_1_4::glGetError()
void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid **params)
void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
const GLubyte *QOpenGLFunctions_1_4::glGetString(GLenum name)
void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
void QOpenGLFunctions_1_4::glIndexi(GLint c)
void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
void QOpenGLFunctions_1_4::glIndexs(GLshort c)
void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
void QOpenGLFunctions_1_4::glInitNames()
void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
void QOpenGLFunctions_1_4::glListBase(GLuint base)
void QOpenGLFunctions_1_4::glLoadIdentity()
void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_4::glLoadName(GLuint name)
void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)
void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
void QOpenGLFunctions_1_4::glPopAttrib()
void QOpenGLFunctions_1_4::glPopClientAttrib()
void QOpenGLFunctions_1_4::glPopMatrix()
void QOpenGLFunctions_1_4::glPopName()
void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
void QOpenGLFunctions_1_4::glPushMatrix()
void QOpenGLFunctions_1_4::glPushName(GLuint name)
void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
[override virtual]
bool QOpenGLFunctions_1_4::initializeOpenGLFunctions()
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