QOpenGLFunctions_4_0_Core Class

The QOpenGLFunctions_4_0_Core class provides all functions for OpenGL 4.0 core profile. More...

Header: #include <QOpenGLFunctions_4_0_Core>
qmake: QT += gui
Since: Qt 5.1
Inherits: QAbstractOpenGLFunctions

Public Functions

QOpenGLFunctions_4_0_Core()
virtual ~QOpenGLFunctions_4_0_Core()
void glActiveTexture(GLenum texture)
void glAttachShader(GLuint program, GLuint shader)
void glBeginConditionalRender(GLuint id, GLenum mode)
void glBeginQuery(GLenum target, GLuint id)
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
void glBeginTransformFeedback(GLenum primitiveMode)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void glBindBuffer(GLenum target, GLuint buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
void glBindFramebuffer(GLenum target, GLuint framebuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void glBindSampler(GLuint unit, GLuint sampler)
void glBindTexture(GLenum target, GLuint texture)
void glBindTransformFeedback(GLenum target, GLuint id)
void glBindVertexArray(GLuint array)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void glBlendEquationi(GLuint buf, GLenum mode)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void glBlendFunci(GLuint buf, GLenum src, GLenum dst)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLenum glCheckFramebufferStatus(GLenum target)
void glClampColor(GLenum target, GLenum clamp)
void glClear(GLbitfield mask)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClearDepth(GLdouble depth)
void glClearStencil(GLint s)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void glColorP3ui(GLenum type, GLuint color)
void glColorP3uiv(GLenum type, const GLuint *color)
void glColorP4ui(GLenum type, GLuint color)
void glColorP4uiv(GLenum type, const GLuint *color)
void glCompileShader(GLuint shader)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint glCreateProgram()
GLuint glCreateShader(GLenum type)
void glCullFace(GLenum mode)
void glDeleteBuffers(GLsizei n, const GLuint *buffers)
void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
void glDeleteProgram(GLuint program)
void glDeleteQueries(GLsizei n, const GLuint *ids)
void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
void glDeleteSamplers(GLsizei count, const GLuint *samplers)
void glDeleteShader(GLuint shader)
void glDeleteSync(GLsync sync)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
void glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glDetachShader(GLuint program, GLuint shader)
void glDisable(GLenum cap)
void glDisableVertexAttribArray(GLuint index)
void glDisablei(GLenum target, GLuint index)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void glDrawBuffer(GLenum mode)
void glDrawBuffers(GLsizei n, const GLenum *bufs)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void glDrawTransformFeedback(GLenum mode, GLuint id)
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
void glEnable(GLenum cap)
void glEnableVertexAttribArray(GLuint index)
void glEnablei(GLenum target, GLuint index)
void glEndConditionalRender()
void glEndQuery(GLenum target)
void glEndQueryIndexed(GLenum target, GLuint index)
void glEndTransformFeedback()
GLsync glFenceSync(GLenum condition, GLbitfield flags)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void glFrontFace(GLenum mode)
void glGenBuffers(GLsizei n, GLuint *buffers)
void glGenFramebuffers(GLsizei n, GLuint *framebuffers)
void glGenQueries(GLsizei n, GLuint *ids)
void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
void glGenSamplers(GLsizei count, GLuint *samplers)
void glGenTextures(GLsizei n, GLuint *textures)
void glGenTransformFeedbacks(GLsizei n, GLuint *ids)
void glGenVertexArrays(GLsizei n, GLuint *arrays)
void glGenerateMipmap(GLenum target)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
GLint glGetAttribLocation(GLuint program, const GLchar *name)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void glGetDoublev(GLenum pname, GLdouble *params)
GLenum glGetError()
void glGetFloatv(GLenum pname, GLfloat *params)
GLint glGetFragDataIndex(GLuint program, const GLchar *name)
GLint glGetFragDataLocation(GLuint program, const GLchar *name)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
void glGetInteger64v(GLenum pname, GLint64 *params)
void glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
void glGetIntegerv(GLenum pname, GLint *params)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
void glGetPointerv(GLenum pname, GLvoid **params)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
void glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
void glGetQueryiv(GLenum target, GLenum pname, GLint *params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
const GLubyte *glGetString(GLenum name)
const GLubyte *glGetStringi(GLenum name, GLuint index)
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
GLint glGetUniformLocation(GLuint program, const GLchar *name)
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
void glGetUniformdv(GLuint program, GLint location, GLdouble *params)
void glGetUniformfv(GLuint program, GLint location, GLfloat *params)
void glGetUniformiv(GLuint program, GLint location, GLint *params)
void glGetUniformuiv(GLuint program, GLint location, GLuint *params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
void glHint(GLenum target, GLenum mode)
void glIndexub(GLubyte c)
void glIndexubv(const GLubyte *c)
GLboolean glIsBuffer(GLuint buffer)
GLboolean glIsEnabled(GLenum cap)
GLboolean glIsEnabledi(GLenum target, GLuint index)
GLboolean glIsFramebuffer(GLuint framebuffer)
GLboolean glIsProgram(GLuint program)
GLboolean glIsQuery(GLuint id)
GLboolean glIsRenderbuffer(GLuint renderbuffer)
GLboolean glIsSampler(GLuint sampler)
GLboolean glIsShader(GLuint shader)
GLboolean glIsSync(GLsync sync)
GLboolean glIsTexture(GLuint texture)
GLboolean glIsTransformFeedback(GLuint id)
GLboolean glIsVertexArray(GLuint array)
void glLineWidth(GLfloat width)
void glLinkProgram(GLuint program)
void glLogicOp(GLenum opcode)
GLvoid *glMapBuffer(GLenum target, GLenum access)
GLvoid *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void glMinSampleShading(GLfloat value)
void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
void glNormalP3ui(GLenum type, GLuint coords)
void glNormalP3uiv(GLenum type, const GLuint *coords)
void glPatchParameterfv(GLenum pname, const GLfloat *values)
void glPatchParameteri(GLenum pname, GLint value)
void glPauseTransformFeedback()
void glPixelStoref(GLenum pname, GLfloat param)
void glPixelStorei(GLenum pname, GLint param)
void glPointParameterf(GLenum pname, GLfloat param)
void glPointParameterfv(GLenum pname, const GLfloat *params)
void glPointParameteri(GLenum pname, GLint param)
void glPointParameteriv(GLenum pname, const GLint *params)
void glPointSize(GLfloat size)
void glPolygonMode(GLenum face, GLenum mode)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glPrimitiveRestartIndex(GLuint index)
void glProvokingVertex(GLenum mode)
void glQueryCounter(GLuint id, GLenum target)
void glReadBuffer(GLenum mode)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void glResumeTransformFeedback()
void glSampleCoverage(GLfloat value, GLboolean invert)
void glSampleMaski(GLuint index, GLbitfield mask)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glSecondaryColorP3ui(GLenum type, GLuint color)
void glSecondaryColorP3uiv(GLenum type, const GLuint *color)
void glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face, GLuint mask)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void glTexCoordP1ui(GLenum type, GLuint coords)
void glTexCoordP1uiv(GLenum type, const GLuint *coords)
void glTexCoordP2ui(GLenum type, GLuint coords)
void glTexCoordP2uiv(GLenum type, const GLuint *coords)
void glTexCoordP3ui(GLenum type, GLuint coords)
void glTexCoordP3uiv(GLenum type, const GLuint *coords)
void glTexCoordP4ui(GLenum type, GLuint coords)
void glTexCoordP4uiv(GLenum type, const GLuint *coords)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
void glUniform1d(GLint location, GLdouble x)
void glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
void glUniform1f(GLint location, GLfloat v0)
void glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
void glUniform1i(GLint location, GLint v0)
void glUniform1iv(GLint location, GLsizei count, const GLint *value)
void glUniform1ui(GLint location, GLuint v0)
void glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
void glUniform2d(GLint location, GLdouble x, GLdouble y)
void glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
void glUniform2i(GLint location, GLint v0, GLint v1)
void glUniform2iv(GLint location, GLsizei count, const GLint *value)
void glUniform2ui(GLint location, GLuint v0, GLuint v1)
void glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
void glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void glUniform3iv(GLint location, GLsizei count, const GLint *value)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void glUniform4iv(GLint location, GLsizei count, const GLint *value)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
GLboolean glUnmapBuffer(GLenum target)
void glUseProgram(GLuint program)
void glValidateProgram(GLuint program)
void glVertexAttribDivisor(GLuint index, GLuint divisor)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void glVertexP2ui(GLenum type, GLuint value)
void glVertexP2uiv(GLenum type, const GLuint *value)
void glVertexP3ui(GLenum type, GLuint value)
void glVertexP3uiv(GLenum type, const GLuint *value)
void glVertexP4ui(GLenum type, GLuint value)
void glVertexP4uiv(GLenum type, const GLuint *value)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

Reimplemented Public Functions

virtual bool initializeOpenGLFunctions() override

Detailed Description

The QOpenGLFunctions_4_0_Core class provides all functions for OpenGL 4.0 core profile.

This class is a wrapper for functions from OpenGL 4.0 core profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_4_0_Core::QOpenGLFunctions_4_0_Core()

Default constructs an instance of QOpenGLFunctions_4_0_Core.

[virtual] QOpenGLFunctions_4_0_Core::~QOpenGLFunctions_4_0_Core()

Destroys the instance of QOpenGLFunctions_4_0_Core. The destructor is virtual.

void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)

void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)

void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)

void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)

void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)

void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)

void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)

void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)

void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)

void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)

void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)

void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)

void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)

void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)

void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)

void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)

void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)

void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)

void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)

void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)

void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)

void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)

GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)

void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)

void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)

void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)

void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)

void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)

GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)

void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color)

void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color)

void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color)

void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color)

void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)

void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)

void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()

GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)

void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)

void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)

void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)

void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)

void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)

void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)

void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)

void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)

void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)

void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)

void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)

void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)

void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)

void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)

void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)

void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)

void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)

void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)

void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)

void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)

void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)

void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)

void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)

void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)

void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)

void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)

void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)

void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)

void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)

void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)

void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)

void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)

void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)

void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)

void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)

void QOpenGLFunctions_4_0_Core::glEndConditionalRender()

void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)

void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)

void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()

GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)

void QOpenGLFunctions_4_0_Core::glFinish()

void QOpenGLFunctions_4_0_Core::glFlush()

void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)

void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)

void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)

void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)

void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)

void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)

void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)

void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)

void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)

void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)

void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)

void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)

void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)

void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)

void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)

void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)

GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)

void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)

void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)

void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)

void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)

void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)

void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)

GLenum QOpenGLFunctions_4_0_Core::glGetError()

void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)

GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)

GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)

void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)

void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)

void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)

void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid **params)

void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)

void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)

void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)

void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)

void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)

void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)

void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)

void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)

const GLubyte *QOpenGLFunctions_4_0_Core::glGetString(GLenum name)

const GLubyte *QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)

GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)

GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)

void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)

void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)

void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)

void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)

GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)

void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)

GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)

void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)

void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)

void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)

void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)

void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)

void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)

void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)

void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)

void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)

void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)

void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c)

void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c)

GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)

GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)

GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)

GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)

GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)

GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)

GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)

GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)

GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)

GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)

GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)

GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)

GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)

void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)

void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)

void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)

GLvoid *QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)

GLvoid *QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)

void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)

void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)

void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)

void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)

void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()

void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)

void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)

void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)

void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)

void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)

void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)

void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)

void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)

void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)

void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)

void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)

void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)

void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)

void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()

void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)

void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)

void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)

void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)

void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)

void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)

void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)

void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)

void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color)

void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)

void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)

void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)

void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)

void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)

void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords)

void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)

void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)

void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)

void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)

void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)

void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)

void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)

void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)

void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)

void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)

void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)

void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)

void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)

void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)

void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)

void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)

void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)

void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)

void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)

void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)

void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)

void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)

void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)

GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)

void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)

void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)

void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)

void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)

void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)

void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value)

void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value)

void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

[override virtual] bool QOpenGLFunctions_4_0_Core::initializeOpenGLFunctions()

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