QOpenGLFunctions_4_3_Compatibility Class
The QOpenGLFunctions_4_3_Compatibility class provides all functions for OpenGL 4.3 compatibility profile. More...
Header: | #include <QOpenGLFunctions_4_3_Compatibility> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions |
Public Functions
QOpenGLFunctions_4_3_Compatibility() | |
virtual | ~QOpenGLFunctions_4_3_Compatibility() |
void | glAccum(GLenum op, GLfloat value) |
void | glActiveShaderProgram(GLuint pipeline, GLuint program) |
void | glActiveTexture(GLenum texture) |
void | glAlphaFunc(GLenum func, GLfloat ref) |
GLboolean | glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
void | glArrayElement(GLint i) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBegin(GLenum mode) |
void | glBeginConditionalRender(GLuint id, GLenum mode) |
void | glBeginQuery(GLenum target, GLuint id) |
void | glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
void | glBeginTransformFeedback(GLenum primitiveMode) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
void | glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
void | glBindProgramPipeline(GLuint pipeline) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindSampler(GLuint unit, GLuint sampler) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBindTransformFeedback(GLenum target, GLuint id) |
void | glBindVertexArray(GLuint array) |
void | glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
void | glBlendEquationi(GLuint buf, GLenum mode) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
void | glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
void | glCallList(GLuint list) |
void | glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClampColor(GLenum target, GLenum clamp) |
void | glClear(GLbitfield mask) |
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) |
void | glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) |
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearDepthf(GLfloat dd) |
void | glClearIndex(GLfloat c) |
void | glClearStencil(GLint s) |
void | glClientActiveTexture(GLenum texture) |
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glClipPlane(GLenum plane, const GLdouble *equation) |
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glColor3bv(const GLbyte *v) |
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glColor3dv(const GLdouble *v) |
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glColor3fv(const GLfloat *v) |
void | glColor3i(GLint red, GLint green, GLint blue) |
void | glColor3iv(const GLint *v) |
void | glColor3s(GLshort red, GLshort green, GLshort blue) |
void | glColor3sv(const GLshort *v) |
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glColor3ubv(const GLubyte *v) |
void | glColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glColor3uiv(const GLuint *v) |
void | glColor3us(GLushort red, GLushort green, GLushort blue) |
void | glColor3usv(const GLushort *v) |
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void | glColor4bv(const GLbyte *v) |
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void | glColor4dv(const GLdouble *v) |
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glColor4fv(const GLfloat *v) |
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
void | glColor4iv(const GLint *v) |
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void | glColor4sv(const GLshort *v) |
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void | glColor4ubv(const GLubyte *v) |
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void | glColor4uiv(const GLuint *v) |
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void | glColor4usv(const GLushort *v) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
void | glColorMaterial(GLenum face, GLenum mode) |
void | glColorP3ui(GLenum type, GLuint color) |
void | glColorP3uiv(GLenum type, const GLuint *color) |
void | glColorP4ui(GLenum type, GLuint color) |
void | glColorP4uiv(GLenum type, const GLuint *color) |
void | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
void | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
void | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
void | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
void | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
void | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
void | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
GLuint | glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint *buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
void | glDeleteLists(GLuint list, GLsizei range) |
void | glDeleteProgram(GLuint program) |
void | glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
void | glDeleteQueries(GLsizei n, const GLuint *ids) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
void | glDeleteSamplers(GLsizei count, const GLuint *samplers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteSync(GLsync sync) |
void | glDeleteTextures(GLsizei n, const GLuint *textures) |
void | glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
void | glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
void | glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
void | glDepthRangef(GLfloat n, GLfloat f) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableClientState(GLenum array) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDisablei(GLenum target, GLuint index) |
void | glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
void | glDispatchComputeIndirect(GLintptr indirect) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
void | glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
void | glDrawBuffer(GLenum mode) |
void | glDrawBuffers(GLsizei n, const GLenum *bufs) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
void | glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
void | glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
void | glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
void | glDrawTransformFeedback(GLenum mode, GLuint id) |
void | glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) |
void | glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
void | glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
void | glEdgeFlag(GLboolean flag) |
void | glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
void | glEdgeFlagv(const GLboolean *flag) |
void | glEnable(GLenum cap) |
void | glEnableClientState(GLenum array) |
void | glEnableVertexAttribArray(GLuint index) |
void | glEnablei(GLenum target, GLuint index) |
void | glEnd() |
void | glEndConditionalRender() |
void | glEndList() |
void | glEndQuery(GLenum target) |
void | glEndQueryIndexed(GLenum target, GLuint index) |
void | glEndTransformFeedback() |
void | glEvalCoord1d(GLdouble u) |
void | glEvalCoord1dv(const GLdouble *u) |
void | glEvalCoord1f(GLfloat u) |
void | glEvalCoord1fv(const GLfloat *u) |
void | glEvalCoord2d(GLdouble u, GLdouble v) |
void | glEvalCoord2dv(const GLdouble *u) |
void | glEvalCoord2f(GLfloat u, GLfloat v) |
void | glEvalCoord2fv(const GLfloat *u) |
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void | glEvalPoint1(GLint i) |
void | glEvalPoint2(GLint i, GLint j) |
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
GLsync | glFenceSync(GLenum condition, GLbitfield flags) |
void | glFinish() |
void | glFlush() |
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
void | glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glFogCoordd(GLdouble coord) |
void | glFogCoorddv(const GLdouble *coord) |
void | glFogCoordf(GLfloat coord) |
void | glFogCoordfv(const GLfloat *coord) |
void | glFogf(GLenum pname, GLfloat param) |
void | glFogfv(GLenum pname, const GLfloat *params) |
void | glFogi(GLenum pname, GLint param) |
void | glFogiv(GLenum pname, const GLint *params) |
void | glFramebufferParameteri(GLenum target, GLenum pname, GLint param) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
void | glFrontFace(GLenum mode) |
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glGenBuffers(GLsizei n, GLuint *buffers) |
void | glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
GLuint | glGenLists(GLsizei range) |
void | glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
void | glGenQueries(GLsizei n, GLuint *ids) |
void | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
void | glGenSamplers(GLsizei count, GLuint *samplers) |
void | glGenTextures(GLsizei n, GLuint *textures) |
void | glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
void | glGenVertexArrays(GLsizei n, GLuint *arrays) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
void | glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
void | glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
void | glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
GLint | glGetAttribLocation(GLuint program, const GLchar *name) |
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
void | glGetBooleanv(GLenum pname, GLboolean *params) |
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) |
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
void | glGetClipPlane(GLenum plane, GLdouble *equation) |
void | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
void | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
void | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
void | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
void | glGetDoublev(GLenum pname, GLdouble *params) |
GLenum | glGetError() |
void | glGetFloati_v(GLenum target, GLuint index, GLfloat *data) |
void | glGetFloatv(GLenum pname, GLfloat *params) |
GLint | glGetFragDataIndex(GLuint program, const GLchar *name) |
GLint | glGetFragDataLocation(GLuint program, const GLchar *name) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void | glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
void | glGetInteger64v(GLenum pname, GLint64 *params) |
void | glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
void | glGetIntegerv(GLenum pname, GLint *params) |
void | glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) |
void | glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
void | glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
void | glGetLightiv(GLenum light, GLenum pname, GLint *params) |
void | glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
void | glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
void | glGetMapiv(GLenum target, GLenum query, GLint *v) |
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
void | glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
void | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
void | glGetPixelMapfv(GLenum map, GLfloat *values) |
void | glGetPixelMapuiv(GLenum map, GLuint *values) |
void | glGetPixelMapusv(GLenum map, GLushort *values) |
void | glGetPointerv(GLenum pname, GLvoid **params) |
void | glGetPolygonStipple(GLubyte *mask) |
void | glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
void | glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
void | glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
void | glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
GLuint | glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) |
GLint | glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) |
GLint | glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) |
void | glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
void | glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
void | glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
void | glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
void | glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
void | glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
void | glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
void | glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
void | glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
void | glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
void | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
void | glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
const GLubyte * | glGetString(GLenum name) |
const GLubyte * | glGetStringi(GLenum name, GLuint index) |
GLuint | glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
GLint | glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
GLint | glGetUniformLocation(GLuint program, const GLchar *name) |
void | glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
void | glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
void | glGetUniformiv(GLuint program, GLint location, GLint *params) |
void | glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
void | glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) |
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
void | glHint(GLenum target, GLenum mode) |
void | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void | glIndexMask(GLuint mask) |
void | glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glIndexd(GLdouble c) |
void | glIndexdv(const GLdouble *c) |
void | glIndexf(GLfloat c) |
void | glIndexfv(const GLfloat *c) |
void | glIndexi(GLint c) |
void | glIndexiv(const GLint *c) |
void | glIndexs(GLshort c) |
void | glIndexsv(const GLshort *c) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte *c) |
void | glInitNames() |
void | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
void | glInvalidateBufferData(GLuint buffer) |
void | glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) |
void | glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
void | glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glInvalidateTexImage(GLuint texture, GLint level) |
void | glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsEnabledi(GLenum target, GLuint index) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsList(GLuint list) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsProgramPipeline(GLuint pipeline) |
GLboolean | glIsQuery(GLuint id) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsSampler(GLuint sampler) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsSync(GLsync sync) |
GLboolean | glIsTexture(GLuint texture) |
GLboolean | glIsTransformFeedback(GLuint id) |
GLboolean | glIsVertexArray(GLuint array) |
void | glLightModelf(GLenum pname, GLfloat param) |
void | glLightModelfv(GLenum pname, const GLfloat *params) |
void | glLightModeli(GLenum pname, GLint param) |
void | glLightModeliv(GLenum pname, const GLint *params) |
void | glLightf(GLenum light, GLenum pname, GLfloat param) |
void | glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
void | glLighti(GLenum light, GLenum pname, GLint param) |
void | glLightiv(GLenum light, GLenum pname, const GLint *params) |
void | glLineStipple(GLint factor, GLushort pattern) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glListBase(GLuint base) |
void | glLoadIdentity() |
void | glLoadMatrixd(const GLdouble *m) |
void | glLoadMatrixf(const GLfloat *m) |
void | glLoadName(GLuint name) |
void | glLoadTransposeMatrixd(const GLdouble *m) |
void | glLoadTransposeMatrixf(const GLfloat *m) |
void | glLogicOp(GLenum opcode) |
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
GLvoid * | glMapBuffer(GLenum target, GLenum access) |
GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glMaterialf(GLenum face, GLenum pname, GLfloat param) |
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
void | glMateriali(GLenum face, GLenum pname, GLint param) |
void | glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
void | glMatrixMode(GLenum mode) |
void | glMemoryBarrier(GLbitfield barriers) |
void | glMinSampleShading(GLfloat value) |
void | glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
void | glMultMatrixd(const GLdouble *m) |
void | glMultMatrixf(const GLfloat *m) |
void | glMultTransposeMatrixd(const GLdouble *m) |
void | glMultTransposeMatrixf(const GLfloat *m) |
void | glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
void | glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) |
void | glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) |
void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) |
void | glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) |
void | glMultiTexCoord1d(GLenum target, GLdouble s) |
void | glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord1f(GLenum target, GLfloat s) |
void | glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord1i(GLenum target, GLint s) |
void | glMultiTexCoord1iv(GLenum target, const GLint *v) |
void | glMultiTexCoord1s(GLenum target, GLshort s) |
void | glMultiTexCoord1sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
void | glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
void | glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
void | glMultiTexCoord2iv(GLenum target, const GLint *v) |
void | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
void | glMultiTexCoord2sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void | glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void | glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
void | glMultiTexCoord3iv(GLenum target, const GLint *v) |
void | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
void | glMultiTexCoord3sv(GLenum target, const GLshort *v) |
void | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
void | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
void | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void | glMultiTexCoord4iv(GLenum target, const GLint *v) |
void | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void | glMultiTexCoord4sv(GLenum target, const GLshort *v) |
void | glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
void | glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
void | glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
void | glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
void | glNewList(GLuint list, GLenum mode) |
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3bv(const GLbyte *v) |
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3dv(const GLdouble *v) |
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3fv(const GLfloat *v) |
void | glNormal3i(GLint nx, GLint ny, GLint nz) |
void | glNormal3iv(const GLint *v) |
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3sv(const GLshort *v) |
void | glNormalP3ui(GLenum type, GLuint coords) |
void | glNormalP3uiv(GLenum type, const GLuint *coords) |
void | glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glPassThrough(GLfloat token) |
void | glPatchParameterfv(GLenum pname, const GLfloat *values) |
void | glPatchParameteri(GLenum pname, GLint value) |
void | glPauseTransformFeedback() |
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPixelTransferf(GLenum pname, GLfloat param) |
void | glPixelTransferi(GLenum pname, GLint param) |
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
void | glPointParameterf(GLenum pname, GLfloat param) |
void | glPointParameterfv(GLenum pname, const GLfloat *params) |
void | glPointParameteri(GLenum pname, GLint param) |
void | glPointParameteriv(GLenum pname, const GLint *params) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPolygonStipple(const GLubyte *mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrimitiveRestartIndex(GLuint index) |
void | glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
void | glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
void | glProgramParameteri(GLuint program, GLenum pname, GLint value) |
void | glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
void | glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
void | glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
void | glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform1i(GLuint program, GLint location, GLint v0) |
void | glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
void | glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
void | glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
void | glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
void | glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
void | glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
void | glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
void | glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
void | glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
void | glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
void | glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
void | glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProvokingVertex(GLenum mode) |
void | glPushAttrib(GLbitfield mask) |
void | glPushClientAttrib(GLbitfield mask) |
void | glPushMatrix() |
void | glPushName(GLuint name) |
void | glQueryCounter(GLuint id, GLenum target) |
void | glRasterPos2d(GLdouble x, GLdouble y) |
void | glRasterPos2dv(const GLdouble *v) |
void | glRasterPos2f(GLfloat x, GLfloat y) |
void | glRasterPos2fv(const GLfloat *v) |
void | glRasterPos2i(GLint x, GLint y) |
void | glRasterPos2iv(const GLint *v) |
void | glRasterPos2s(GLshort x, GLshort y) |
void | glRasterPos2sv(const GLshort *v) |
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3dv(const GLdouble *v) |
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3fv(const GLfloat *v) |
void | glRasterPos3i(GLint x, GLint y, GLint z) |
void | glRasterPos3iv(const GLint *v) |
void | glRasterPos3s(GLshort x, GLshort y, GLshort z) |
void | glRasterPos3sv(const GLshort *v) |
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4dv(const GLdouble *v) |
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4fv(const GLfloat *v) |
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4iv(const GLint *v) |
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos4sv(const GLshort *v) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectdv(const GLdouble *v1, const GLdouble *v2) |
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRectfv(const GLfloat *v1, const GLfloat *v2) |
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRectiv(const GLint *v1, const GLint *v2) |
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectsv(const GLshort *v1, const GLshort *v2) |
void | glReleaseShaderCompiler() |
GLint | glRenderMode(GLenum mode) |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
void | glResetHistogram(GLenum target) |
void | glResetMinmax(GLenum target) |
void | glResumeTransformFeedback() |
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glSampleMaski(GLuint index, GLbitfield mask) |
void | glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
void | glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
void | glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
void | glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
void | glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
void | glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
void | glScaled(GLdouble x, GLdouble y, GLdouble z) |
void | glScalef(GLfloat x, GLfloat y, GLfloat z) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
void | glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
void | glScissorIndexedv(GLuint index, const GLint *v) |
void | glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glSecondaryColor3bv(const GLbyte *v) |
void | glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glSecondaryColor3dv(const GLdouble *v) |
void | glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glSecondaryColor3fv(const GLfloat *v) |
void | glSecondaryColor3i(GLint red, GLint green, GLint blue) |
void | glSecondaryColor3iv(const GLint *v) |
void | glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
void | glSecondaryColor3sv(const GLshort *v) |
void | glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glSecondaryColor3ubv(const GLubyte *v) |
void | glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glSecondaryColor3uiv(const GLuint *v) |
void | glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
void | glSecondaryColor3usv(const GLushort *v) |
void | glSecondaryColorP3ui(GLenum type, GLuint color) |
void | glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
void | glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glSelectBuffer(GLsizei size, GLuint *buffer) |
void | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
void | glShadeModel(GLenum mode) |
void | glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
void | glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
void | glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glTexCoord1d(GLdouble s) |
void | glTexCoord1dv(const GLdouble *v) |
void | glTexCoord1f(GLfloat s) |
void | glTexCoord1fv(const GLfloat *v) |
void | glTexCoord1i(GLint s) |
void | glTexCoord1iv(const GLint *v) |
void | glTexCoord1s(GLshort s) |
void | glTexCoord1sv(const GLshort *v) |
void | glTexCoord2d(GLdouble s, GLdouble t) |
void | glTexCoord2dv(const GLdouble *v) |
void | glTexCoord2f(GLfloat s, GLfloat t) |
void | glTexCoord2fv(const GLfloat *v) |
void | glTexCoord2i(GLint s, GLint t) |
void | glTexCoord2iv(const GLint *v) |
void | glTexCoord2s(GLshort s, GLshort t) |
void | glTexCoord2sv(const GLshort *v) |
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3dv(const GLdouble *v) |
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3fv(const GLfloat *v) |
void | glTexCoord3i(GLint s, GLint t, GLint r) |
void | glTexCoord3iv(const GLint *v) |
void | glTexCoord3s(GLshort s, GLshort t, GLshort r) |
void | glTexCoord3sv(const GLshort *v) |
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4dv(const GLdouble *v) |
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4fv(const GLfloat *v) |
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4iv(const GLint *v) |
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord4sv(const GLshort *v) |
void | glTexCoordP1ui(GLenum type, GLuint coords) |
void | glTexCoordP1uiv(GLenum type, const GLuint *coords) |
void | glTexCoordP2ui(GLenum type, GLuint coords) |
void | glTexCoordP2uiv(GLenum type, const GLuint *coords) |
void | glTexCoordP3ui(GLenum type, GLuint coords) |
void | glTexCoordP3uiv(GLenum type, const GLuint *coords) |
void | glTexCoordP4ui(GLenum type, GLuint coords) |
void | glTexCoordP4uiv(GLenum type, const GLuint *coords) |
void | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexEnvi(GLenum target, GLenum pname, GLint param) |
void | glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
void | glTexGend(GLenum coord, GLenum pname, GLdouble param) |
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
void | glTexGeni(GLenum coord, GLenum pname, GLint param) |
void | glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
void | glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
void | glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
void | glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) |
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
void | glTranslated(GLdouble x, GLdouble y, GLdouble z) |
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
void | glUniform1d(GLint location, GLdouble x) |
void | glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
void | glUniform1f(GLint location, GLfloat v0) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform1i(GLint location, GLint v0) |
void | glUniform1iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform1ui(GLint location, GLuint v0) |
void | glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform2d(GLint location, GLdouble x, GLdouble y) |
void | glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform2i(GLint location, GLint v0, GLint v1) |
void | glUniform2iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform2ui(GLint location, GLuint v0, GLuint v1) |
void | glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
void | glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
void | glUniform3iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glUniform4iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
void | glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
GLboolean | glUnmapBuffer(GLenum target) |
void | glUseProgram(GLuint program) |
void | glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
void | glValidateProgram(GLuint program) |
void | glValidateProgramPipeline(GLuint pipeline) |
void | glVertex2d(GLdouble x, GLdouble y) |
void | glVertex2dv(const GLdouble *v) |
void | glVertex2f(GLfloat x, GLfloat y) |
void | glVertex2fv(const GLfloat *v) |
void | glVertex2i(GLint x, GLint y) |
void | glVertex2iv(const GLint *v) |
void | glVertex2s(GLshort x, GLshort y) |
void | glVertex2sv(const GLshort *v) |
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
void | glVertex3dv(const GLdouble *v) |
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex3fv(const GLfloat *v) |
void | glVertex3i(GLint x, GLint y, GLint z) |
void | glVertex3iv(const GLint *v) |
void | glVertex3s(GLshort x, GLshort y, GLshort z) |
void | glVertex3sv(const GLshort *v) |
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertex4dv(const GLdouble *v) |
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertex4fv(const GLfloat *v) |
void | glVertex4i(GLint x, GLint y, GLint z, GLint w) |
void | glVertex4iv(const GLint *v) |
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertex4sv(const GLshort *v) |
void | glVertexAttrib1d(GLuint index, GLdouble x) |
void | glVertexAttrib1dv(GLuint index, const GLdouble *v) |
void | glVertexAttrib1f(GLuint index, GLfloat x) |
void | glVertexAttrib1fv(GLuint index, const GLfloat *v) |
void | glVertexAttrib1s(GLuint index, GLshort x) |
void | glVertexAttrib1sv(GLuint index, const GLshort *v) |
void | glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
void | glVertexAttrib2dv(GLuint index, const GLdouble *v) |
void | glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
void | glVertexAttrib2fv(GLuint index, const GLfloat *v) |
void | glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
void | glVertexAttrib2sv(GLuint index, const GLshort *v) |
void | glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
void | glVertexAttrib3dv(GLuint index, const GLdouble *v) |
void | glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
void | glVertexAttrib3fv(GLuint index, const GLfloat *v) |
void | glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
void | glVertexAttrib3sv(GLuint index, const GLshort *v) |
void | glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
void | glVertexAttrib4Niv(GLuint index, const GLint *v) |
void | glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
void | glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
void | glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
void | glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
void | glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
void | glVertexAttrib4bv(GLuint index, const GLbyte *v) |
void | glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertexAttrib4dv(GLuint index, const GLdouble *v) |
void | glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertexAttrib4fv(GLuint index, const GLfloat *v) |
void | glVertexAttrib4iv(GLuint index, const GLint *v) |
void | glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertexAttrib4sv(GLuint index, const GLshort *v) |
void | glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
void | glVertexAttrib4uiv(GLuint index, const GLuint *v) |
void | glVertexAttrib4usv(GLuint index, const GLushort *v) |
void | glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) |
void | glVertexAttribDivisor(GLuint index, GLuint divisor) |
void | glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
void | glVertexAttribI1i(GLuint index, GLint x) |
void | glVertexAttribI1iv(GLuint index, const GLint *v) |
void | glVertexAttribI1ui(GLuint index, GLuint x) |
void | glVertexAttribI1uiv(GLuint index, const GLuint *v) |
void | glVertexAttribI2i(GLuint index, GLint x, GLint y) |
void | glVertexAttribI2iv(GLuint index, const GLint *v) |
void | glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
void | glVertexAttribI2uiv(GLuint index, const GLuint *v) |
void | glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
void | glVertexAttribI3iv(GLuint index, const GLint *v) |
void | glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
void | glVertexAttribI3uiv(GLuint index, const GLuint *v) |
void | glVertexAttribI4bv(GLuint index, const GLbyte *v) |
void | glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
void | glVertexAttribI4iv(GLuint index, const GLint *v) |
void | glVertexAttribI4sv(GLuint index, const GLshort *v) |
void | glVertexAttribI4ubv(GLuint index, const GLubyte *v) |
void | glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
void | glVertexAttribI4uiv(GLuint index, const GLuint *v) |
void | glVertexAttribI4usv(GLuint index, const GLushort *v) |
void | glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glVertexAttribL1d(GLuint index, GLdouble x) |
void | glVertexAttribL1dv(GLuint index, const GLdouble *v) |
void | glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
void | glVertexAttribL2dv(GLuint index, const GLdouble *v) |
void | glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
void | glVertexAttribL3dv(GLuint index, const GLdouble *v) |
void | glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertexAttribL4dv(GLuint index, const GLdouble *v) |
void | glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
void | glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
void | glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
void | glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
void | glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
void | glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) |
void | glVertexP2ui(GLenum type, GLuint value) |
void | glVertexP2uiv(GLenum type, const GLuint *value) |
void | glVertexP3ui(GLenum type, GLuint value) |
void | glVertexP3uiv(GLenum type, const GLuint *value) |
void | glVertexP4ui(GLenum type, GLuint value) |
void | glVertexP4uiv(GLenum type, const GLuint *value) |
void | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
void | glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
void | glViewportIndexedfv(GLuint index, const GLfloat *v) |
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glWindowPos2d(GLdouble x, GLdouble y) |
void | glWindowPos2dv(const GLdouble *v) |
void | glWindowPos2f(GLfloat x, GLfloat y) |
void | glWindowPos2fv(const GLfloat *v) |
void | glWindowPos2i(GLint x, GLint y) |
void | glWindowPos2iv(const GLint *v) |
void | glWindowPos2s(GLshort x, GLshort y) |
void | glWindowPos2sv(const GLshort *v) |
void | glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glWindowPos3dv(const GLdouble *v) |
void | glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glWindowPos3fv(const GLfloat *v) |
void | glWindowPos3i(GLint x, GLint y, GLint z) |
void | glWindowPos3iv(const GLint *v) |
void | glWindowPos3s(GLshort x, GLshort y, GLshort z) |
void | glWindowPos3sv(const GLshort *v) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() override |
Detailed Description
The QOpenGLFunctions_4_3_Compatibility class provides all functions for OpenGL 4.3 compatibility profile.
This class is a wrapper for functions from OpenGL 4.3 compatibility profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_4_3_Compatibility::QOpenGLFunctions_4_3_Compatibility()
Default constructs an instance of QOpenGLFunctions_4_3_Compatibility.
[virtual]
QOpenGLFunctions_4_3_Compatibility::~QOpenGLFunctions_4_3_Compatibility()
Destroys the instance of QOpenGLFunctions_4_3_Compatibility. The destructor is virtual.
void QOpenGLFunctions_4_3_Compatibility::glAccum(GLenum op, GLfloat value)
void QOpenGLFunctions_4_3_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
void QOpenGLFunctions_4_3_Compatibility::glActiveTexture(GLenum texture)
void QOpenGLFunctions_4_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
GLboolean QOpenGLFunctions_4_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void QOpenGLFunctions_4_3_Compatibility::glArrayElement(GLint i)
void QOpenGLFunctions_4_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_4_3_Compatibility::glBegin(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
void QOpenGLFunctions_4_3_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
void QOpenGLFunctions_4_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
void QOpenGLFunctions_4_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_4_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void QOpenGLFunctions_4_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_4_3_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void QOpenGLFunctions_4_3_Compatibility::glBindProgramPipeline(GLuint pipeline)
void QOpenGLFunctions_4_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_4_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
void QOpenGLFunctions_4_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_4_3_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
void QOpenGLFunctions_4_3_Compatibility::glBindVertexArray(GLuint array)
void QOpenGLFunctions_4_3_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void QOpenGLFunctions_4_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void QOpenGLFunctions_4_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_4_3_Compatibility::glBlendEquation(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_4_3_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void QOpenGLFunctions_4_3_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
void QOpenGLFunctions_4_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void QOpenGLFunctions_4_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void QOpenGLFunctions_4_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glCallList(GLuint list)
void QOpenGLFunctions_4_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLenum QOpenGLFunctions_4_3_Compatibility::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
void QOpenGLFunctions_4_3_Compatibility::glClear(GLbitfield mask)
void QOpenGLFunctions_4_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_4_3_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
void QOpenGLFunctions_4_3_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
void QOpenGLFunctions_4_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void QOpenGLFunctions_4_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_4_3_Compatibility::glClearDepth(GLdouble depth)
void QOpenGLFunctions_4_3_Compatibility::glClearDepthf(GLfloat dd)
void QOpenGLFunctions_4_3_Compatibility::glClearIndex(GLfloat c)
void QOpenGLFunctions_4_3_Compatibility::glClearStencil(GLint s)
void QOpenGLFunctions_4_3_Compatibility::glClientActiveTexture(GLenum texture)
GLenum QOpenGLFunctions_4_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_4_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
void QOpenGLFunctions_4_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3bv(const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3ubv(const GLubyte *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3uiv(const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_4_3_Compatibility::glColor3usv(const GLushort *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4bv(const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4ubv(const GLubyte *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4uiv(const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void QOpenGLFunctions_4_3_Compatibility::glColor4usv(const GLushort *v)
void QOpenGLFunctions_4_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_4_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void QOpenGLFunctions_4_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
void QOpenGLFunctions_4_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
void QOpenGLFunctions_4_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
void QOpenGLFunctions_4_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
void QOpenGLFunctions_4_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void QOpenGLFunctions_4_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glCompileShader(GLuint shader)
void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void QOpenGLFunctions_4_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_4_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
void QOpenGLFunctions_4_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void QOpenGLFunctions_4_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_4_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_4_3_Compatibility::glCreateProgram()
GLuint QOpenGLFunctions_4_3_Compatibility::glCreateShader(GLenum type)
GLuint QOpenGLFunctions_4_3_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
void QOpenGLFunctions_4_3_Compatibility::glCullFace(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
void QOpenGLFunctions_4_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
void QOpenGLFunctions_4_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
void QOpenGLFunctions_4_3_Compatibility::glDeleteProgram(GLuint program)
void QOpenGLFunctions_4_3_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
void QOpenGLFunctions_4_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
void QOpenGLFunctions_4_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
void QOpenGLFunctions_4_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
void QOpenGLFunctions_4_3_Compatibility::glDeleteShader(GLuint shader)
void QOpenGLFunctions_4_3_Compatibility::glDeleteSync(GLsync sync)
void QOpenGLFunctions_4_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
void QOpenGLFunctions_4_3_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
void QOpenGLFunctions_4_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
void QOpenGLFunctions_4_3_Compatibility::glDepthFunc(GLenum func)
void QOpenGLFunctions_4_3_Compatibility::glDepthMask(GLboolean flag)
void QOpenGLFunctions_4_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_4_3_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
void QOpenGLFunctions_4_3_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
void QOpenGLFunctions_4_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_4_3_Compatibility::glDisable(GLenum cap)
void QOpenGLFunctions_4_3_Compatibility::glDisableClientState(GLenum array)
void QOpenGLFunctions_4_3_Compatibility::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_4_3_Compatibility::glDisablei(GLenum target, GLuint index)
void QOpenGLFunctions_4_3_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
void QOpenGLFunctions_4_3_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
void QOpenGLFunctions_4_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_4_3_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
void QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
void QOpenGLFunctions_4_3_Compatibility::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
void QOpenGLFunctions_4_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_4_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void QOpenGLFunctions_4_3_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
void QOpenGLFunctions_4_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_4_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
void QOpenGLFunctions_4_3_Compatibility::glEdgeFlag(GLboolean flag)
void QOpenGLFunctions_4_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
void QOpenGLFunctions_4_3_Compatibility::glEnable(GLenum cap)
void QOpenGLFunctions_4_3_Compatibility::glEnableClientState(GLenum array)
void QOpenGLFunctions_4_3_Compatibility::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_4_3_Compatibility::glEnablei(GLenum target, GLuint index)
void QOpenGLFunctions_4_3_Compatibility::glEnd()
void QOpenGLFunctions_4_3_Compatibility::glEndConditionalRender()
void QOpenGLFunctions_4_3_Compatibility::glEndList()
void QOpenGLFunctions_4_3_Compatibility::glEndQuery(GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
void QOpenGLFunctions_4_3_Compatibility::glEndTransformFeedback()
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1d(GLdouble u)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1f(GLfloat u)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
void QOpenGLFunctions_4_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void QOpenGLFunctions_4_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void QOpenGLFunctions_4_3_Compatibility::glEvalPoint1(GLint i)
void QOpenGLFunctions_4_3_Compatibility::glEvalPoint2(GLint i, GLint j)
void QOpenGLFunctions_4_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLsync QOpenGLFunctions_4_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
void QOpenGLFunctions_4_3_Compatibility::glFinish()
void QOpenGLFunctions_4_3_Compatibility::glFlush()
void QOpenGLFunctions_4_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void QOpenGLFunctions_4_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glFogCoordd(GLdouble coord)
void QOpenGLFunctions_4_3_Compatibility::glFogCoorddv(const GLdouble *coord)
void QOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat coord)
void QOpenGLFunctions_4_3_Compatibility::glFogCoordfv(const GLfloat *coord)
void QOpenGLFunctions_4_3_Compatibility::glFogf(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glFogi(GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void QOpenGLFunctions_4_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void QOpenGLFunctions_4_3_Compatibility::glFrontFace(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_4_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
void QOpenGLFunctions_4_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GLuint QOpenGLFunctions_4_3_Compatibility::glGenLists(GLsizei range)
void QOpenGLFunctions_4_3_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
void QOpenGLFunctions_4_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
void QOpenGLFunctions_4_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
void QOpenGLFunctions_4_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
void QOpenGLFunctions_4_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
void QOpenGLFunctions_4_3_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
void QOpenGLFunctions_4_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
void QOpenGLFunctions_4_3_Compatibility::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
GLint QOpenGLFunctions_4_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
void QOpenGLFunctions_4_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
void QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
void QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
void QOpenGLFunctions_4_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void QOpenGLFunctions_4_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
void QOpenGLFunctions_4_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
void QOpenGLFunctions_4_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
GLenum QOpenGLFunctions_4_3_Compatibility::glGetError()
void QOpenGLFunctions_4_3_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
void QOpenGLFunctions_4_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
GLint QOpenGLFunctions_4_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
GLint QOpenGLFunctions_4_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
void QOpenGLFunctions_4_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
void QOpenGLFunctions_4_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
void QOpenGLFunctions_4_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
void QOpenGLFunctions_4_3_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
void QOpenGLFunctions_4_3_Compatibility::glGetPointerv(GLenum pname, GLvoid **params)
void QOpenGLFunctions_4_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
GLuint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
GLint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
GLint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
void QOpenGLFunctions_4_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void QOpenGLFunctions_4_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void QOpenGLFunctions_4_3_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void QOpenGLFunctions_4_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void QOpenGLFunctions_4_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
const GLubyte *QOpenGLFunctions_4_3_Compatibility::glGetString(GLenum name)
const GLubyte *QOpenGLFunctions_4_3_Compatibility::glGetStringi(GLenum name, GLuint index)
GLuint QOpenGLFunctions_4_3_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
GLint QOpenGLFunctions_4_3_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void QOpenGLFunctions_4_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLuint QOpenGLFunctions_4_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
void QOpenGLFunctions_4_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
GLint QOpenGLFunctions_4_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_4_3_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
void QOpenGLFunctions_4_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_4_3_Compatibility::glIndexMask(GLuint mask)
void QOpenGLFunctions_4_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glIndexd(GLdouble c)
void QOpenGLFunctions_4_3_Compatibility::glIndexdv(const GLdouble *c)
void QOpenGLFunctions_4_3_Compatibility::glIndexf(GLfloat c)
void QOpenGLFunctions_4_3_Compatibility::glIndexfv(const GLfloat *c)
void QOpenGLFunctions_4_3_Compatibility::glIndexi(GLint c)
void QOpenGLFunctions_4_3_Compatibility::glIndexiv(const GLint *c)
void QOpenGLFunctions_4_3_Compatibility::glIndexs(GLshort c)
void QOpenGLFunctions_4_3_Compatibility::glIndexsv(const GLshort *c)
void QOpenGLFunctions_4_3_Compatibility::glIndexub(GLubyte c)
void QOpenGLFunctions_4_3_Compatibility::glIndexubv(const GLubyte *c)
void QOpenGLFunctions_4_3_Compatibility::glInitNames()
void QOpenGLFunctions_4_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferData(GLuint buffer)
void QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
void QOpenGLFunctions_4_3_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void QOpenGLFunctions_4_3_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
void QOpenGLFunctions_4_3_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsList(GLuint list)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsProgramPipeline(GLuint pipeline)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsQuery(GLuint id)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsSampler(GLuint sampler)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsSync(GLsync sync)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTexture(GLuint texture)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTransformFeedback(GLuint id)
GLboolean QOpenGLFunctions_4_3_Compatibility::glIsVertexArray(GLuint array)
void QOpenGLFunctions_4_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glLightModeli(GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
void QOpenGLFunctions_4_3_Compatibility::glLineWidth(GLfloat width)
void QOpenGLFunctions_4_3_Compatibility::glLinkProgram(GLuint program)
void QOpenGLFunctions_4_3_Compatibility::glListBase(GLuint base)
void QOpenGLFunctions_4_3_Compatibility::glLoadIdentity()
void QOpenGLFunctions_4_3_Compatibility::glLoadMatrixd(const GLdouble *m)
void QOpenGLFunctions_4_3_Compatibility::glLoadMatrixf(const GLfloat *m)
void QOpenGLFunctions_4_3_Compatibility::glLoadName(GLuint name)
void QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
void QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
void QOpenGLFunctions_4_3_Compatibility::glLogicOp(GLenum opcode)
void QOpenGLFunctions_4_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void QOpenGLFunctions_4_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void QOpenGLFunctions_4_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void QOpenGLFunctions_4_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLvoid *QOpenGLFunctions_4_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
GLvoid *QOpenGLFunctions_4_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void QOpenGLFunctions_4_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void QOpenGLFunctions_4_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void QOpenGLFunctions_4_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_4_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_4_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glMatrixMode(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glMemoryBarrier(GLbitfield barriers)
void QOpenGLFunctions_4_3_Compatibility::glMinSampleShading(GLfloat value)
void QOpenGLFunctions_4_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_4_3_Compatibility::glMultMatrixd(const GLdouble *m)
void QOpenGLFunctions_4_3_Compatibility::glMultMatrixf(const GLfloat *m)
void QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
void QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
void QOpenGLFunctions_4_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void QOpenGLFunctions_4_3_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)
void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex)
void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glNewList(GLuint list, GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void QOpenGLFunctions_4_3_Compatibility::glNormal3bv(const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void QOpenGLFunctions_4_3_Compatibility::glNormal3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void QOpenGLFunctions_4_3_Compatibility::glNormal3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
void QOpenGLFunctions_4_3_Compatibility::glNormal3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void QOpenGLFunctions_4_3_Compatibility::glNormal3sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_4_3_Compatibility::glPassThrough(GLfloat token)
void QOpenGLFunctions_4_3_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
void QOpenGLFunctions_4_3_Compatibility::glPatchParameteri(GLenum pname, GLint value)
void QOpenGLFunctions_4_3_Compatibility::glPauseTransformFeedback()
void QOpenGLFunctions_4_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void QOpenGLFunctions_4_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void QOpenGLFunctions_4_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void QOpenGLFunctions_4_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void QOpenGLFunctions_4_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glPointSize(GLfloat size)
void QOpenGLFunctions_4_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_4_3_Compatibility::glPolygonStipple(const GLubyte *mask)
void QOpenGLFunctions_4_3_Compatibility::glPopAttrib()
void QOpenGLFunctions_4_3_Compatibility::glPopClientAttrib()
void QOpenGLFunctions_4_3_Compatibility::glPopMatrix()
void QOpenGLFunctions_4_3_Compatibility::glPopName()
void QOpenGLFunctions_4_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
void QOpenGLFunctions_4_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void QOpenGLFunctions_4_3_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
void QOpenGLFunctions_4_3_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glProvokingVertex(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glPushAttrib(GLbitfield mask)
void QOpenGLFunctions_4_3_Compatibility::glPushClientAttrib(GLbitfield mask)
void QOpenGLFunctions_4_3_Compatibility::glPushMatrix()
void QOpenGLFunctions_4_3_Compatibility::glPushName(GLuint name)
void QOpenGLFunctions_4_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2i(GLint x, GLint y)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos2sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos3sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_4_3_Compatibility::glRasterPos4sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glReadBuffer(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void QOpenGLFunctions_4_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
void QOpenGLFunctions_4_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void QOpenGLFunctions_4_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
void QOpenGLFunctions_4_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void QOpenGLFunctions_4_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
void QOpenGLFunctions_4_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void QOpenGLFunctions_4_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
void QOpenGLFunctions_4_3_Compatibility::glReleaseShaderCompiler()
GLint QOpenGLFunctions_4_3_Compatibility::glRenderMode(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glResetHistogram(GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glResetMinmax(GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glResumeTransformFeedback()
void QOpenGLFunctions_4_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_4_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
void QOpenGLFunctions_4_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
void QOpenGLFunctions_4_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
void QOpenGLFunctions_4_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void QOpenGLFunctions_4_3_Compatibility::glShadeModel(GLenum mode)
void QOpenGLFunctions_4_3_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
void QOpenGLFunctions_4_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
void QOpenGLFunctions_4_3_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
void QOpenGLFunctions_4_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_4_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_4_3_Compatibility::glStencilMask(GLuint mask)
void QOpenGLFunctions_4_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_4_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_4_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void QOpenGLFunctions_4_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void QOpenGLFunctions_4_3_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1d(GLdouble s)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1f(GLfloat s)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1i(GLint s)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1s(GLshort s)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord1sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2i(GLint s, GLint t)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord2sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
void QOpenGLFunctions_4_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
void QOpenGLFunctions_4_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void QOpenGLFunctions_4_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void QOpenGLFunctions_4_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void QOpenGLFunctions_4_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
void QOpenGLFunctions_4_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_4_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_4_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_4_3_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void QOpenGLFunctions_4_3_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void QOpenGLFunctions_4_3_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void QOpenGLFunctions_4_3_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void QOpenGLFunctions_4_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_4_3_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
void QOpenGLFunctions_4_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
void QOpenGLFunctions_4_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glUniform1d(GLint location, GLdouble x)
void QOpenGLFunctions_4_3_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
void QOpenGLFunctions_4_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform1i(GLint location, GLint v0)
void QOpenGLFunctions_4_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
void QOpenGLFunctions_4_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
void QOpenGLFunctions_4_3_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_4_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_4_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_4_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_4_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_4_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_4_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_3_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_4_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_4_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_4_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_4_3_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
GLboolean QOpenGLFunctions_4_3_Compatibility::glUnmapBuffer(GLenum target)
void QOpenGLFunctions_4_3_Compatibility::glUseProgram(GLuint program)
void QOpenGLFunctions_4_3_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
void QOpenGLFunctions_4_3_Compatibility::glValidateProgram(GLuint program)
void QOpenGLFunctions_4_3_Compatibility::glValidateProgramPipeline(GLuint pipeline)
void QOpenGLFunctions_4_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_4_3_Compatibility::glVertex2dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_4_3_Compatibility::glVertex2fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex2i(GLint x, GLint y)
void QOpenGLFunctions_4_3_Compatibility::glVertex2iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex2s(GLshort x, GLshort y)
void QOpenGLFunctions_4_3_Compatibility::glVertex2sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glVertex3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glVertex3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_4_3_Compatibility::glVertex3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_4_3_Compatibility::glVertex3sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_3_Compatibility::glVertex4dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_4_3_Compatibility::glVertex4fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_4_3_Compatibility::glVertex4iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_4_3_Compatibility::glVertex4sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
void QOpenGLFunctions_4_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
void QOpenGLFunctions_4_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
void QOpenGLFunctions_4_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_4_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_3_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void QOpenGLFunctions_4_3_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2i(GLint x, GLint y)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos2sv(const GLshort *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3dv(const GLdouble *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3fv(const GLfloat *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3iv(const GLint *v)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_4_3_Compatibility::glWindowPos3sv(const GLshort *v)
[override virtual]
bool QOpenGLFunctions_4_3_Compatibility::initializeOpenGLFunctions()
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