QOpenGLFunctions_ES2 Class
The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2. More...
Header: | #include <QOpenGLFunctions_ES2> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions |
Public Functions
QOpenGLFunctions_ES2() | |
virtual | ~QOpenGLFunctions_ES2() |
void | glActiveTexture(GLenum texture) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClear(GLbitfield mask) |
void | glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glClearDepthf(GLclampf depth) |
void | glClearStencil(GLint s) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint *buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
void | glDeleteProgram(GLuint program) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteTextures(GLsizei n, const GLuint *textures) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRangef(GLclampf zNear, GLclampf zFar) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void | glEnable(GLenum cap) |
void | glEnableVertexAttribArray(GLuint index) |
void | glFinish() |
void | glFlush() |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFrontFace(GLenum mode) |
void | glGenBuffers(GLsizei n, GLuint *buffers) |
void | glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
void | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
void | glGenTextures(GLsizei n, GLuint *textures) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
void | glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
int | glGetAttribLocation(GLuint program, const GLchar *name) |
void | glGetBooleanv(GLenum pname, GLboolean *params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat *params) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void | glGetIntegerv(GLenum pname, GLint *params) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
void | glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
void | glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
const GLubyte * | glGetString(GLenum name) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
int | glGetUniformLocation(GLuint program, const GLchar *name) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
void | glGetUniformiv(GLuint program, GLint location, GLint *params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
void | glHint(GLenum target, GLenum mode) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsTexture(GLuint texture) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glReleaseShaderCompiler() |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glSampleCoverage(GLclampf value, GLboolean invert) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glUniform1f(GLint location, GLfloat x) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform1i(GLint location, GLint x) |
void | glUniform1iv(GLint location, GLsizei count, const GLint *v) |
void | glUniform2f(GLint location, GLfloat x, GLfloat y) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform2i(GLint location, GLint x, GLint y) |
void | glUniform2iv(GLint location, GLsizei count, const GLint *v) |
void | glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform3i(GLint location, GLint x, GLint y, GLint z) |
void | glUniform3iv(GLint location, GLsizei count, const GLint *v) |
void | glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
void | glUniform4iv(GLint location, GLsizei count, const GLint *v) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUseProgram(GLuint program) |
void | glValidateProgram(GLuint program) |
void | glVertexAttrib1f(GLuint indx, GLfloat x) |
void | glVertexAttrib1fv(GLuint indx, const GLfloat *values) |
void | glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
void | glVertexAttrib2fv(GLuint indx, const GLfloat *values) |
void | glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void | glVertexAttrib3fv(GLuint indx, const GLfloat *values) |
void | glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertexAttrib4fv(GLuint indx, const GLfloat *values) |
void | glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() override |
Detailed Description
The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2.
This class is a wrapper for OpenGL ES 2 functions. See reference pages on khronos.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()
Default constructs an instance of QOpenGLFunctions_ES2.
[virtual]
QOpenGLFunctions_ES2::~QOpenGLFunctions_ES2()
Destroys the instance of QOpenGLFunctions_ES2. The destructor is virtual.
void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture)
void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode)
void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_ES2::glClear(GLbitfield mask)
void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth)
void QOpenGLFunctions_ES2::glClearStencil(GLint s)
void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_ES2::glCompileShader(GLuint shader)
void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_ES2::glCreateProgram()
GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type)
void QOpenGLFunctions_ES2::glCullFace(GLenum mode)
void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint *buffers)
void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program)
void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader)
void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint *textures)
void QOpenGLFunctions_ES2::glDepthFunc(GLenum func)
void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag)
void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar)
void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_ES2::glDisable(GLenum cap)
void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_ES2::glEnable(GLenum cap)
void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_ES2::glFinish()
void QOpenGLFunctions_ES2::glFlush()
void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_ES2::glFrontFace(GLenum mode)
void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint *buffers)
void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint *textures)
void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean *params)
void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLenum QOpenGLFunctions_ES2::glGetError()
void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat *params)
void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint *params)
void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
const GLubyte *QOpenGLFunctions_ES2::glGetString(GLenum name)
void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint *params)
void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode)
GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture)
void QOpenGLFunctions_ES2::glLineWidth(GLfloat width)
void QOpenGLFunctions_ES2::glLinkProgram(GLuint program)
void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_ES2::glReleaseShaderCompiler()
void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert)
void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_ES2::glStencilMask(GLuint mask)
void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x)
void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x)
void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint *v)
void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y)
void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y)
void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint *v)
void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z)
void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint *v)
void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint *v)
void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_ES2::glUseProgram(GLuint program)
void QOpenGLFunctions_ES2::glValidateProgram(GLuint program)
void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x)
void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat *values)
void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat *values)
void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat *values)
void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat *values)
void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
[override virtual]
bool QOpenGLFunctions_ES2::initializeOpenGLFunctions()
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.