QChannelMapping Class

(Qt3DAnimation::QChannelMapping)

Allows to map the channels within the clip onto properties of objects in the application. More...

Header: #include <QChannelMapping>
qmake: QT += 3danimation
Inherits: Qt3DAnimation::QAbstractChannelMapping

Properties

Public Functions

QChannelMapping(Qt3DCore::QNode *parent = nullptr)
virtual ~QChannelMapping()
QString channelName() const
QString property() const
Qt3DCore::QNode *target() const

Public Slots

void setChannelName(const QString &channelName)
void setProperty(const QString &property)
void setTarget(Qt3DCore::QNode *target)

Signals

void channelNameChanged(QString channelName)
void propertyChanged(QString property)
void targetChanged(Qt3DCore::QNode *target)

Static Public Members

const QMetaObject staticMetaObject
  • 9 static public members inherited from QObject

Protected Functions

QChannelMapping(Qt3DAnimation::QChannelMappingPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Detailed Description

Allows to map the channels within the clip onto properties of objects in the application.

Property Documentation

channelName : QString

Access functions:

QString channelName() const
void setChannelName(const QString &channelName)

Notifier signal:

void channelNameChanged(QString channelName)

property : QString

Access functions:

QString property() const
void setProperty(const QString &property)

Notifier signal:

void propertyChanged(QString property)

target : Qt3DCore::QNode*

Access functions:

Qt3DCore::QNode *target() const
void setTarget(Qt3DCore::QNode *target)

Notifier signal:

void targetChanged(Qt3DCore::QNode *target)

Member Function Documentation

QChannelMapping::QChannelMapping(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QChannelMapping.

[protected] QChannelMapping::QChannelMapping(Qt3DAnimation::QChannelMappingPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QChannelMapping.

[virtual] QChannelMapping::~QChannelMapping()

Destroys the instance of QChannelMapping. The destructor is virtual.

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