QPhongMaterial Class

(Qt3DExtras::QPhongMaterial)

The QPhongMaterial class provides a default implementation of the phong lighting effect. More...

Header: #include <QPhongMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
Inherits: Qt3DRender::QMaterial

This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.

Properties

Public Functions

QPhongMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QPhongMaterial()
QColor ambient() const
QColor diffuse() const
float shininess() const
QColor specular() const

Public Slots

void setAmbient(const QColor &ambient)
void setDiffuse(const QColor &diffuse)
void setShininess(float shininess)
void setSpecular(const QColor &specular)

Signals

void ambientChanged(const QColor &ambient)
void diffuseChanged(const QColor &diffuse)
void shininessChanged(float shininess)
void specularChanged(const QColor &specular)

Static Public Members

const QMetaObject staticMetaObject
  • 9 static public members inherited from QObject

Additional Inherited Members

Detailed Description

The QPhongMaterial class provides a default implementation of the phong lighting effect.

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

ambient : QColor

Holds the ambient color.

Access functions:

QColor ambient() const
void setAmbient(const QColor &ambient)

Notifier signal:

void ambientChanged(const QColor &ambient)

diffuse : QColor

Holds the diffuse color.

Access functions:

QColor diffuse() const
void setDiffuse(const QColor &diffuse)

Notifier signal:

void diffuseChanged(const QColor &diffuse)

shininess : float

Holds the shininess exponent.

Access functions:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

specular : QColor

Holds the specular color.

Access functions:

QColor specular() const
void setSpecular(const QColor &specular)

Notifier signal:

void specularChanged(const QColor &specular)

Member Function Documentation

QPhongMaterial::QPhongMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QPhongMaterial instance with parent object parent.

[virtual] QPhongMaterial::~QPhongMaterial()

Destroys the QPhongMaterial.

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