QTextureMaterial Class

(Qt3DExtras::QTextureMaterial)

The QTextureMaterial provides a default implementation of a simple unlit texture material. More...

Header: #include <QTextureMaterial>
qmake: QT += 3dextras
Since: Qt 5.9
Inherits: Qt3DRender::QMaterial

Properties

Public Functions

QTextureMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QTextureMaterial()
bool isAlphaBlendingEnabled() const
Qt3DRender::QAbstractTexture *texture() const
QVector2D textureOffset() const
QMatrix3x3 textureTransform() const

Public Slots

void setAlphaBlendingEnabled(bool enabled)
void setTexture(Qt3DRender::QAbstractTexture *texture)
void setTextureOffset(QVector2D textureOffset)
void setTextureTransform(const QMatrix3x3 &matrix)

Signals

void alphaBlendingEnabledChanged(bool enabled)
void textureChanged(Qt3DRender::QAbstractTexture *texture)
void textureOffsetChanged(QVector2D textureOffset)
void textureTransformChanged(const QMatrix3x3 &textureTransform)

Static Public Members

const QMetaObject staticMetaObject
  • 9 static public members inherited from QObject

Additional Inherited Members

Detailed Description

The QTextureMaterial provides a default implementation of a simple unlit texture material.

This material uses an effect with a single render pass approach. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

alphaBlending : bool

Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.

Access functions:

bool isAlphaBlendingEnabled() const
void setAlphaBlendingEnabled(bool enabled)

Notifier signal:

void alphaBlendingEnabledChanged(bool enabled)

texture : Qt3DRender::QAbstractTexture*

Holds the current texture used by the material.

Access functions:

Qt3DRender::QAbstractTexture *texture() const
void setTexture(Qt3DRender::QAbstractTexture *texture)

Notifier signal:

void textureChanged(Qt3DRender::QAbstractTexture *texture)

textureOffset : QVector2D

This is a utility property. It sets the translation component of the general texture transform matrix

Access functions:

QVector2D textureOffset() const
void setTextureOffset(QVector2D textureOffset)

Notifier signal:

void textureOffsetChanged(QVector2D textureOffset)

textureTransform : QMatrix3x3

Holds the current texture transform. It is applied to texture coordinates at render time. Defaults to identity matrix.

Access functions:

QMatrix3x3 textureTransform() const
void setTextureTransform(const QMatrix3x3 &matrix)

Notifier signal:

void textureTransformChanged(const QMatrix3x3 &textureTransform)

Member Function Documentation

QTextureMaterial::QTextureMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QTextureMaterial instance with parent object parent.

[virtual] QTextureMaterial::~QTextureMaterial()

Destroys the QTextureMaterial instance.

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