QEnvironmentLight Class
(Qt3DRender::QEnvironmentLight)Encapsulate an environment light object in a Qt 3D scene. More...
Header: | #include <QEnvironmentLight> |
qmake: | QT += 3drender |
Since: | Qt 5.9 |
Instantiated By: | EnvironmentLight |
Inherits: | Qt3DCore::QComponent |
Properties
- irradiance : Qt3DRender::QAbstractTexture*
- specular : Qt3DRender::QAbstractTexture*
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QEnvironmentLight(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QEnvironmentLight() |
Qt3DRender::QAbstractTexture * | irradiance() const |
Qt3DRender::QAbstractTexture * | specular() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 13 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setIrradiance(Qt3DRender::QAbstractTexture *irradiance) |
void | setSpecular(Qt3DRender::QAbstractTexture *specular) |
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | irradianceChanged(Qt3DRender::QAbstractTexture *environmentIrradiance) |
void | specularChanged(Qt3DRender::QAbstractTexture *environmentSpecular) |
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Static Public Members
const QMetaObject | staticMetaObject |
- 9 static public members inherited from QObject
Additional Inherited Members
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
Encapsulate an environment light object in a Qt 3D scene.
QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
Property Documentation
irradiance : Qt3DRender::QAbstractTexture*
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
Access functions:
Qt3DRender::QAbstractTexture * | irradiance() const |
void | setIrradiance(Qt3DRender::QAbstractTexture *irradiance) |
Notifier signal:
void | irradianceChanged(Qt3DRender::QAbstractTexture *environmentIrradiance) |
specular : Qt3DRender::QAbstractTexture*
Holds the current environment specular map texture.
By default, the environment specular texture is null.
Access functions:
Qt3DRender::QAbstractTexture * | specular() const |
void | setSpecular(Qt3DRender::QAbstractTexture *specular) |
Notifier signal:
void | specularChanged(Qt3DRender::QAbstractTexture *environmentSpecular) |
Member Function Documentation
QEnvironmentLight::QEnvironmentLight(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QEnvironmentLight.
[virtual]
QEnvironmentLight::~QEnvironmentLight()
Destroys the instance of QEnvironmentLight. The destructor is virtual.
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