QProximityFilter Class
(Qt3DRender::QProximityFilter)Select entities which are within a distance threshold of a target entity. More...
Header: | #include <QProximityFilter> |
qmake: | QT += 3drender |
Since: | Qt 5.10 |
Instantiated By: | ProximityFilter |
Inherits: | Qt3DRender::QFrameGraphNode |
Properties
- distanceThreshold : float
- entity : Qt3DCore::QEntity*
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QProximityFilter(Qt3DCore::QNode *parent = nullptr) | |
float | distanceThreshold() const |
Qt3DCore::QEntity * | entity() const |
- 1 public function inherited from Qt3DRender::QFrameGraphNode
- 13 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setDistanceThreshold(float distanceThreshold) |
void | setEntity(Qt3DCore::QEntity *entity) |
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | distanceThresholdChanged(float distanceThreshold) |
void | entityChanged(Qt3DCore::QEntity *entity) |
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Static Public Members
const QMetaObject | staticMetaObject |
- 9 static public members inherited from QObject
Additional Inherited Members
- 1 protected function inherited from Qt3DRender::QFrameGraphNode
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
Select entities which are within a distance threshold of a target entity.
A Qt3DRender::QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
Property Documentation
distanceThreshold : float
Holds the distance to the target entity above which entities are filtered out.
Access functions:
float | distanceThreshold() const |
void | setDistanceThreshold(float distanceThreshold) |
Notifier signal:
void | distanceThresholdChanged(float distanceThreshold) |
entity : Qt3DCore::QEntity*
Holds the entity against which we should compare the distance to.
Access functions:
Qt3DCore::QEntity * | entity() const |
void | setEntity(Qt3DCore::QEntity *entity) |
Notifier signal:
void | entityChanged(Qt3DCore::QEntity *entity) |
Member Function Documentation
QProximityFilter::QProximityFilter(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QProximityFilter.
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