LevelAdjust QML Type

Adjusts color levels in the RGBA color space. More...

Import Statement: import QtGraphicalEffects 1.14
Since: QtGraphicalEffects 1.0
Inherits:

Item

Properties

Detailed Description

This effect adjusts the source item colors separately for each color channel. Source item contrast can be adjusted and color balance altered.

SourceEffect applied

Note: This effect is available when running with OpenGL.

Example

The following example shows how to apply the effect.

import QtQuick 2.12
import QtGraphicalEffects 1.12

Item {
    width: 300
    height: 300

    Image {
        id: butterfly
        source: "images/butterfly.png"
        sourceSize: Qt.size(parent.width, parent.height)
        smooth: true
        visible: false
    }

    LevelAdjust {
        anchors.fill: butterfly
        source: butterfly
        minimumOutput: "#00ffffff"
        maximumOutput: "#ff000000"
    }
}

Property Documentation

cached : bool

This property allows the effect output pixels to be cached in order to improve the rendering performance.

Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.

It is recommended to disable the cache when the source or the effect properties are animated.

By default, the property is set to false.


gamma : variant

This property defines the change factor for how the value of each pixel color channel is altered according to the equation:

result.rgb = pow(original.rgb, 1.0 / gamma.rgb);

Setting the gamma values under QtVector3d(1.0, 1.0, 1.0) makes the image darker, the values above QtVector3d(1.0, 1.0, 1.0) lighten it.

The value ranges from QtVector3d(0.0, 0.0, 0.0) (darkest) to inf (lightest). By default, the property is set to QtVector3d(1.0, 1.0, 1.0) (no change).

Output examples with different gamma values

gamma: Qt.vector3d(1.0, 1.0, 1.0) gamma: Qt.vector3d(1.0, 0.4, 2.0) gamma: Qt.vector3d(1.0, 0.1, 4.0)
minimumInput: #000000minimumInput: #000000minimumInput: #000000
maximumInput: #ffffffmaximumInput: #ffffffmaximumInput: #ffffff
minimumOutput: #000000minimumOutput: #000000minimumOutput: #000000
maximumOutput: #ffffffmaximumOutput: #ffffffmaximumOutput: #ffffff
Pixel color channel luminance curves of the above images.

X-axis: pixel original luminance
Y-axis: color channel luminance with effect applied

maximumInput : color

This property defines the maximum input level for each color channel. It sets the white-point, all pixels having higher value than this property are rendered as white (per color channel). Decreasing the value lightens the light areas.

The value ranges from "#ffffffff" to "#00000000". By default, the property is set to "#ffffffff" (no change).

Output examples with different maximumInput values

maximumInput: #FFFFFFFF maximumInput: #FFFFFF80 maximumInput: #FFFFFF30
minimumInput: #000000minimumInput: #000000minimumInput: #000000
minimumOutput: #000000minimumOutput: #000000minimumOutput: #000000
maximumOutput: #ffffffmaximumOutput: #ffffffmaximumOutput: #ffffff
gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)
Pixel color channel luminance curves of the above images.

X-axis: pixel original luminance
Y-axis: color channel luminance with effect applied

maximumOutput : color

This property defines the maximum output level for each color channel. Decreasing the value darkens the light areas, reducing the contrast.

The value ranges from "#ffffffff" to "#00000000". By default, the property is set to "#ffffffff" (no change).

Output examples with different maximumOutput values

maximumOutput: #FFFFFFFF maximumOutput: #FFFFFF80 maximumOutput: #FFFFFF30
minimumInput: #000000minimumInput: #000000minimumInput: #000000
maximumInput: #ffffffmaximumInput: #ffffffmaximumInput: #ffffff
minimumOutput: #000000minimumOutput: #000000minimumOutput: #000000
gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)
Pixel color channel luminance curves of the above images.

X-axis: pixel original luminance
Y-axis: color channel luminance with effect applied

minimumInput : color

This property defines the minimum input level for each color channel. It sets the black-point, all pixels having lower value than this property are rendered as black (per color channel). Increasing the value darkens the dark areas.

The value ranges from "#00000000" to "#ffffffff". By default, the property is set to "#00000000" (no change).

Output examples with different minimumInput values

minimumInput: #00000000 minimumInput: #00000040 minimumInput: #00000070
maximumInput: #ffffffmaximumInput: #ffffffmaximumInput: #ffffff
minimumOutput: #000000minimumOutput: #000000minimumOutput: #000000
maximumOutput: #ffffffmaximumOutput: #ffffffmaximumOutput: #ffffff
gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)
Pixel color channel luminance curves of the above images.

X-axis: pixel original luminance
Y-axis: color channel luminance with effect applied

minimumOutput : color

This property defines the minimum output level for each color channel. Increasing the value lightens the dark areas, reducing the contrast.

The value ranges from "#00000000" to "#ffffffff". By default, the property is set to "#00000000" (no change).

Output examples with different minimumOutput values

minimumOutput: #00000000 minimumOutput: #00000070 minimumOutput: #000000A0
minimumInput: #000000minimumInput: #000000minimumInput: #000000
maximumInput: #ffffffmaximumInput: #ffffffmaximumInput: #ffffff
maximumOutput: #ffffffmaximumOutput: #ffffffmaximumOutput: #ffffff
gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)gamma: Qt.vector3d(1.0, 1.0, 1.0)
Pixel color channel luminance curves of the above images.

X-axis: pixel original luminance
Y-axis: color channel luminance with effect applied

source : variant

This property defines the source item that provides the source pixels for the effect.

Note: It is not supported to let the effect include itself, for instance by setting source to the effect's parent.


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