TableView QML Type
Provides a table view of items to display data from a model. More...
Import Statement: | import QtQuick 2.14 |
Since: | Qt 5.12 |
Inherits: |
Properties
- columnSpacing : real
- columnWidthProvider : var
- columns : int
- contentHeight : real
- contentWidth : real
- delegate : Component
- model : model
- reuseItems : bool
- rowHeightProvider : var
- rowSpacing : real
- rows : int
- syncDirection : Qt::Orientations
- syncView : TableView
Attached Properties
- view : TableView
Attached Signals
Methods
Detailed Description
A TableView has a model that defines the data to be displayed, and a delegate that defines how the data should be displayed.
TableView inherits Flickable. This means that while the model can have any number of rows and columns, only a subsection of the table is usually visible inside the viewport. As soon as you flick, new rows and columns enter the viewport, while old ones exit and are removed from the viewport. The rows and columns that move out are reused for building the rows and columns that move into the viewport. As such, the TableView support models of any size without affecting performance.
A TableView displays data from models created from built-in QML types such as ListModel and XmlListModel, which populates the first column only in a TableView. To create models with multiple columns, either use TableModel or a C++ model that inherits QAbstractItemModel.
Example Usage
C++ Models
The following example shows how to create a model from C++ with multiple columns:
#include <QGuiApplication> #include <QQmlApplicationEngine> #include <QAbstractTableModel> class TableModel : public QAbstractTableModel { Q_OBJECT public: int rowCount(const QModelIndex & = QModelIndex()) const override { return 200; } int columnCount(const QModelIndex & = QModelIndex()) const override { return 200; } QVariant data(const QModelIndex &index, int role) const override { switch (role) { case Qt::DisplayRole: return QString("%1, %2").arg(index.column()).arg(index.row()); default: break; } return QVariant(); } QHash<int, QByteArray> roleNames() const override { return { {Qt::DisplayRole, "display"} }; } }; int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); qmlRegisterType<TableModel>("TableModel", 0, 1, "TableModel"); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); return app.exec(); } #include "main.moc"
And then how to use it from QML:
import QtQuick 2.12 import TableModel 0.1 TableView { anchors.fill: parent columnSpacing: 1 rowSpacing: 1 clip: true model: TableModel {} delegate: Rectangle { implicitWidth: 100 implicitHeight: 50 Text { text: display } } }
QML Models
For prototyping and displaying very simple data (from a web API, for example), TableModel can be used:
import QtQuick 2.14 import Qt.labs.qmlmodels 1.0 TableView { anchors.fill: parent columnSpacing: 1 rowSpacing: 1 clip: true model: TableModel { TableModelColumn { display: "name" } TableModelColumn { display: "color" } rows: [ { "name": "cat", "color": "black" }, { "name": "dog", "color": "brown" }, { "name": "bird", "color": "white" } ] } delegate: Rectangle { implicitWidth: 100 implicitHeight: 50 border.width: 1 Text { text: display anchors.centerIn: parent } } }
Reusing items
TableView recycles delegate items by default, instead of instantiating from the delegate whenever new rows and columns are flicked into view. This approach gives a huge performance boost, depending on the complexity of the delegate.
When an item is flicked out, it moves to the reuse pool, which is an internal cache of unused items. When this happens, the TableView::pooled signal is emitted to inform the item about it. Likewise, when the item is moved back from the pool, the TableView::reused signal is emitted.
Any item properties that come from the model are updated when the item is reused. This includes index
, row
, and column
, but also any model roles.
Note: Avoid storing any state inside a delegate. If you do, reset it manually on receiving the TableView::reused signal.
If an item has timers or animations, consider pausing them on receiving the TableView::pooled signal. That way you avoid using the CPU resources for items that are not visible. Likewise, if an item has resources that cannot be reused, they could be freed up.
If you don't want to reuse items or if the delegate cannot support it, you can set the reuseItems property to false
.
Note: While an item is in the pool, it might still be alive and respond to connected signals and bindings.
The following example shows a delegate that animates a spinning rectangle. When it is pooled, the animation is temporarily paused:
Component { id: tableViewDelegate Rectangle { implicitWidth: 100 implicitHeight: 50 TableView.onPooled: rotationAnimation.pause() TableView.onReused: rotationAnimation.resume() Rectangle { id: rect anchors.centerIn: parent width: 40 height: 5 color: "green" RotationAnimation { id: rotationAnimation target: rect duration: (Math.random() * 2000) + 200 from: 0 to: 359 running: true loops: Animation.Infinite } } } }
Row heights and column widths
When a new column is flicked into view, TableView will determine its width by calling the columnWidthProvider function. TableView does not store row height or column width, as it's designed to support large models containing any number of rows and columns. Instead, it will ask the application whenever it needs to know.
TableView uses the largest implicitWidth
among the items as the column width, unless the columnWidthProvider property is explicitly set. Once the column width is found, all other items in the same column are resized to this width, even if new items that are flicked in later have larger implicitWidth
. Setting an explicit width
on an item is ignored and overwritten.
Note: The calculated width of a column is discarded when it is flicked out of the viewport, and is recalculated if the column is flicked back in. The calculation is always based on the items that are visible when the column is flicked in. This means that column width can be different each time, depending on which row you're at when the column enters. You should therefore have the same implicitWidth
for all items in a column, or set columnWidthProvider. The same logic applies for the row height calculation.
If you change the values that a rowHeightProvider or a columnWidthProvider return for rows and columns inside the viewport, you must call forceLayout. This informs TableView that it needs to use the provider functions again to recalculate and update the layout.
Since Qt 5.13, if you want to hide a specific column, you can return 0
from the columnWidthProvider for that column. Likewise, you can return 0 from the rowHeightProvider to hide a row. If you return a negative number, TableView will fall back to calculate the size based on the delegate items.
Note: The size of a row or column should be a whole number to avoid sub-pixel alignment of items.
The following example shows how to set a simple columnWidthProvider
together with a timer that modifies the values the function returns. When the array is modified, forceLayout is called to let the changes take effect:
TableView { id: tableView property var columnWidths: [100, 50, 80, 150] columnWidthProvider: function (column) { return columnWidths[column] } Timer { running: true interval: 2000 onTriggered: { tableView.columnWidths[2] = 150 tableView.forceLayout(); } } }
Overlays and underlays
All new items that are instantiated from the delegate are parented to the contentItem with the z
value, 1
. You can add your own items inside the Tableview, as child items of the Flickable. By controlling their z
value, you can make them be on top of or underneath the table items.
Here is an example that shows how to add some text on top of the table, that moves together with the table as you flick:
TableView { id: tableView topMargin: header.implicitHeight Text { id: header text: "A table header" } }
Property Documentation
columnSpacing : real |
This property holds the spacing between the columns.
The default value is 0
.
columnWidthProvider : var |
This property can hold a function that returns the column width for each column in the model. It is called whenever TableView needs to know the width of a specific column. The function takes one argument, column
, for which the TableView needs to know the width.
Since Qt 5.13, if you want to hide a specific column, you can return 0
width for that column. If you return a negative number, TableView calculates the width based on the delegate items.
See also rowHeightProvider and Row heights and column widths.
[read-only] columns : int |
This property holds the number of columns in the table. This is equal to the number of columns in the model. If the model is a list, columns will be 1
.
This property is read only.
contentHeight : real |
This property holds the table height required to accommodate the number of rows in the data model. This is usually not the same as the height
of the view
, which means that the table's height could be larger or smaller than the viewport height. As a TableView cannot always know the exact height of the table without loading all rows in the model, the contentHeight
is usually an estimate based on the initially loaded table.
If you know what the height of the table will be, assign a value to contentHeight
, to avoid unnecessary calculations and updates to the TableView.
See also contentWidth and rowHeightProvider.
contentWidth : real |
This property holds the table width required to accommodate the number of columns in the model. This is usually not the same as the width
of the view, which means that the table's width could be larger or smaller than the viewport width. As a TableView cannot always know the exact width of the table without loading all columns in the model, the contentWidth
is usually an estimate based on the initially loaded table.
If you know what the width of the table will be, assign a value to contentWidth
, to avoid unnecessary calculations and updates to the TableView.
See also contentHeight and columnWidthProvider.
delegate : Component |
The delegate provides a template defining each cell item instantiated by the view. The model index is exposed as an accessible index
property. The same applies to row
and column
. Properties of the model are also available depending upon the type of Data Model.
A delegate should specify its size using implicitWidth and implicitHeight. The TableView lays out the items based on that information. Explicit width or height settings are ignored and overwritten.
Note: Delegates are instantiated as needed and may be destroyed at any time. They are also reused if the reuseItems property is set to true
. You should therefore avoid storing state information in the delegates.
See also Row heights and column widths and Reusing items.
This property holds the model that provides data for the table.
The model provides the set of data that is used to create the items in the view. Models can be created directly in QML using TableModel, ListModel, XmlListModel, or ObjectModel, or provided by a custom C++ model class. The C++ model must be a subclass of QAbstractItemModel or a simple list.
See also Data Models.
reuseItems : bool |
This property holds whether or not items instantiated from the delegate should be reused. If set to false
, any currently pooled items are destroyed.
See also Reusing items, TableView::pooled, and TableView::reused.
rowHeightProvider : var |
This property can hold a function that returns the row height for each row in the model. It is called whenever TableView needs to know the height of a specific row. The function takes one argument, row
, for which the TableView needs to know the height.
Since Qt 5.13, if you want to hide a specific row, you can return 0
height for that row. If you return a negative number, TableView calculates the height based on the delegate items.
See also columnWidthProvider and Row heights and column widths.
rowSpacing : real |
This property holds the spacing between the rows.
The default value is 0
.
[read-only] rows : int |
This property holds the number of rows in the table. This is equal to the number of rows in the model.
This property is read only.
If the syncView is set on a TableView, this property controls synchronization of flicking direction(s) for both tables. The default is Qt.Horizontal | Qt.Vertical
, which means that if you flick either table in either direction, the other table is flicked the same amount in the same direction.
This property and syncView can be used to make two tableViews synchronize with each other smoothly in flicking regardless of the different overshoot/undershoot, velocity, acceleration/deceleration or rebound animation, and so on.
A typical use case is to make several headers flick along with the table.
See also syncView and headerView.
syncView : TableView |
If this property of a TableView is set to another TableView, both the tables will synchronize with regard to flicking, column widths/row heights, and spacing according to syncDirection.
If syncDirection contains Qt.Horizontal, current tableView's column widths, column spacing, and horizontal flicking movement synchronizes with syncView's.
If syncDirection contains Qt.Vertical, current tableView's row heights, row spacing, and vertical flicking movement synchronizes with syncView's.
See also syncDirection.
Attached Property Documentation
TableView.view : TableView |
This attached property holds the view that manages the delegate instance. It is attached to each instance of the delegate.
Attached Signal Documentation
This signal is emitted after an item has been added to the reuse pool. You can use it to pause ongoing timers or animations inside the item, or free up resources that cannot be reused.
This signal is emitted only if the reuseItems property is true
.
See also Reusing items, reuseItems, and reused.
This signal is emitted after an item has been reused. At this point, the item has been taken out of the pool and placed inside the content view, and the model properties such as index, row, and column have been updated.
Other properties that are not provided by the model does not change when an item is reused. You should avoid storing any state inside a delegate, but if you do, manually reset that state on receiving this signal.
This signal is emitted when the item is reused, and not the first time the item is created.
This signal is emitted only if the reuseItems property is true
.
See also Reusing items, reuseItems, and pooled.
Method Documentation
Responding to changes in the model are batched so that they are handled only once per frame. This means the TableView delays showing any changes while a script is being run. The same is also true when changing properties, such as rowSpacing or leftMargin.
This method forces the TableView to immediately update the layout so that any recent changes take effect.
Calling this function re-evaluates the size and position of each visible row and column. This is needed if the functions assigned to rowHeightProvider or columnWidthProvider return different values than what is already assigned.
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