Enables remapping depth values written into the depth buffer. More...
|qmake:||QT += 3drender|
This class was introduced in Qt 5.14.
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
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