Building Qt Virtual Keyboard
Overview
This document describes how to build the Qt Virtual Keyboard plugin.
The project is split into the following subprojects:
examples/virtualkeyboard/basic/basic.pro | Qt Virtual Keyboard Demo application |
src/virtualkeyboard/import/ | Qt Virtual Keyboard QML plugin (QtQuick.VirtualKeyboard) |
src/virtualkeyboard/plugin/ | Qt Virtual Keyboard platform input context plugin. This plugin provides the QPlatformInputContext interface for the Qt and is also responsible for loading the Virtual Keyboard Plugins (QtQuick.VirtualKeyboard.Plugins). |
src/virtualkeyboard/plugins/ | A directory containing Qt Virtual Keyboard plugins, such as the Hunspell plugin |
src/virtualkeyboard/settings/ | Qt Virtual Keyboard Settings QML plugin (QtQuick.VirtualKeyboard.Settings) |
src/virtualkeyboard/styles/styles.pro | Qt Virtual Keyboard Styles QML plugin (QtQuick.VirtualKeyboard.Styles) |
src/virtualkeyboard/virtualkeyboard.pro | Qt Virtual Keyboard module, QML components and layouts |
The input methods are implemented either in C++ or QML. Qt Virtual Keyboard provides implementations of PlainInputMethod, MultitapInputMethod and HunspellInputMethod. The MultitapInputMethod is implemented in QML while the others are implemented in C++.
Build Instructions
The Qt Virtual Keyboard can be built for Linux Desktop/X11, Windows Desktop or Boot2Qt targets. The target is automatically detected by QMAKE and requires no special configuration parameters.
Qt Creator is the preferred build environment for Qt Virtual Keyboard as you can then leverage the shadow build functionality and rapidly switch between build targets.
Configuration Options
The table below contains the top-level options for configuring the virtual keyboard features.
CONFIG | Description | Remarks |
---|---|---|
lang-<code> | Enables the specified language | The specified language can be activated using lang-<code> option, which has the format "language[_country]", where:
This option can be used to define the language support as required. The virtual keyboard can support one or more languages at a time. For example, The virtual keyboard automatically includes all languages if no other languages are specified. |
lang-all | Enables all the languages | Enables all the languages supported by the virtual keyboard. This flag is essentially an alias for CONFIG+="lang-ar_AR lang-da_DK ..." This option is enabled by default. To build only a specific language, use the |
handwriting | Enables handwriting input | This flag enables handwriting input using the first engine available at build time in the following order: myscript , t9write , lipi-toolkit . To enable handwriting input using a specific engine, use the feature-specific configuration instead. For example, CONFIG+=lipi-toolkit . |
arrow-key-navigation | Enables arrow key navigation for the keyboard | Allows controlling the keyboard using the arrow and return keys. |
Advanced Configuration Options
The table below shows the advanced configuration options that will be applied automatically when activating a certain top-level feature. The options can also be used for enabling or disabling a specific feature.
In most cases, these options are not needed, but there are also cases where their use is justified. For example, the Traditional Chinese language (CONFIG=lang-zh_TW) will include both Zhuyin and Cangjie input methods by default. This behavior can be changed by adding the preferred input method to the configuration, e.g., CONFIG+="lang-zh_TW
zhuyin".
Advanced CONFIG | Top-level CONFIG | Description | Remarks |
---|---|---|---|
disable-desktop | n/a | Disables Desktop integration | By default, the desktop integration is enabled when the target environment is X11 or Windows desktop. With this option, the desktop integration can be disabled. Note: For embedded integration, where the InputPanel is instantitated by the application, there is no need to use this option explicitly. The virtual keyboard will not create the desktop input panel if the application creates InputPanel before the focus is set to an input field. |
disable-layouts | n/a | Disables built-in layouts | By default, the virtual keyboard plugin contains the English keyboard layout. By specifiying the disable-layouts configuration flag, the built-in layout(s) are excluded from the virtual keyboard plugin. Note: In this scenario, the |
disable-xcb | n/a | Disables X11 integration | Note: Deprecated since 1.3. Use disable-desktop instead. |
disable-hunspell | n/a | Disables Hunspell integration | Hunspell integration is enabled if the Hunspell library is available on the system, or if it is built using the local project file. Integration can be disabled using this option. |
no-bundle-pinyin | n/a | Disables bundling of pinyin resources | This option excludes pinyin resources from the plugin binary. This option may be used to reduce the plugin binary size. |
no-bundle-tcime | n/a | Disables bundling of tcime resources | This option excludes tcime resources from the plugin binary. This option may be used to reduce the plugin binary size. |
static | Enables static builds of the virtual keyboard | This option enables static builds. | |
retro-style | n/a | Enables Retro style | Changes the default keyboard style to the Retro style. Both styles are still included in the package, but this option allows you to change the built-in default style. |
no-builtin-style | n/a | Disables bunding of styles | This option excludes styles from the plugin binary. |
pinyin | lang-zh_CN | Enables the Pinyin input method for Simplified Chinese. | This option activates the Pinyin input method for the Simplified Chinese language. As this option activates a particular language, the |
tcime | lang-zh_TW | Enables the both Cangjie and Zhuyin input methods for Traditional Chinese. | This option activates the both Cangjie and Zhuyin input methods for the Traditional Chinese language. As this option activates a particular language, the |
cangjie | lang-zh_TW | Enables the Cangjie input method for Traditional Chinese. | This option activates the Cangjie input method for the Traditional Chinese language. As this option activates a particular language, the |
zhuyin | lang-zh_TW | Enables the Zhuyin input method for Traditional Chinese. | This option activates the Zhuyin input method for the Traditional Chinese language. As this option activates a particular language, the |
hangul | lang-ko_KR | Enables the Hangul input method for Korean. | This option activates the Hangul input method for the Korean language. As this option activates a particular language, the |
openwnn | lang-ja_JP | Enables the OpenWnn input method for Japanese. | This option activates the OpenWnn input method for the Japanese language. As this option activates a particular language, the |
lipi-toolkit | handwriting | Enables the handwriting input method using Lipi Toolkit. | Handwriting recognition is based on the open source Lipi Toolkit. |
t9write | handwriting | Enables the handwriting input method using T9 Write. | Handwriting recognition is based on the commercial T9 Write product from Nuance Communications. |
myscript | handwriting | Enables the handwriting input method using MyScript Text SDK. | Handwriting recognition is based on the most recent commercial Text Recognition SDK product from MyScript. |
Building Documentation
make docs | Generates documentation |
Hunspell Integration
By default, HunspellInputMethod will not be available unless the Hunspell library and development headers are found. For Linux/X11 targets, the Hunspell library can be provided by installing the libhunspell-dev package. Alternatively, the Hunspell sources can be extracted into the src/plugins/hunspell/3rdparty/hunspell directory. The sources are automatically detected by the qmake and the project will be configured to use the local Hunspell. If Hunspell sources are used, then the dictionary files must also be copied into the src/plugins/hunspell/3rdparty/hunspell/data directory.
An example of how the directory structure should look after copying in the Hunspell sources and dictionary files is listed below:
3rdparty └── hunspell ├── data │ ├── en_GB.aff │ └── en_GB.dic ├── hunspell.pro └── src └── hunspell ├── affentry.cxx ├── affentry.hxx (etc.)
T9 Write Integration
T9 Write integration supports the T9 Write Alphabetic and T9 Write CJK engines. Both engines are integrated via T9WriteInputMethod. The input method can be initialized with either of the engines at runtime. The engine selection happens automatically based on input locale and input mode from the keyboard.
T9 Write Compatibility
Qt Virtual Keyboard is compatible with T9 Write v7.5.0 onward.
The latest tested version is v7.8.1.
T9 Write Build Preparations
The contents of the SDK must be either manually copied to the directory structure described below, or by using the unpack.py script found in the t9write directory.
To unpack the SDK using the script:
$ cd src/plugins/t9write/3rdparty/t9write/ $ python unpack.py T9Write_Alpha_v7-8-0_SDK.zip .
3rdparty └── t9write ├─── api │ ├─── decuma*.h │ ├─── t9write*.h │ └─── xxt9w*.h ├─── data │ ├─── arabic │ │ └─── *.bin [T9 Write Arabic] │ ├─── hebrew │ │ └─── *.bin [T9 Write Hebrew] │ ├─── *.bin [T9 Write Alphabetic] │ ├─── *.hdb │ ├─── *.phd │ └─── *.ldb [T9 Write v7.5] └─── lib ├─── arm │ ├─── shared │ │ ├─── alphabetic │ │ │ └─── *.so │ │ └─── cjk │ │ └─── *.so │ └─── static │ ├─── alphabetic │ │ └─── *.a / *.o │ └─── cjk │ └─── *.a / *.o ├─── linux-x86 │ ├─── shared │ │ ├─── alphabetic │ │ │ └─── *.so │ │ └─── cjk │ │ └─── *.so │ └─── static │ ├─── alphabetic │ │ └─── *.a / *.o │ └─── cjk │ └─── *.a / *.o └─── win32 ├─── shared │ ├─── alphabetic │ │ ├─── *.dll │ │ └─── *.lib │ └─── cjk │ ├─── *.dll │ └─── *.lib └─── static ├─── alphabetic │ └─── *.lib / *.obj └─── cjk └─── *.lib / *.obj
Note: The above files are from the T9 Write demo SDK for Windows; the contents may vary for other platforms.
Where the contents of each directory are:
Directory | Description | Remarks |
---|---|---|
api | This directory should contain all of the API files | The API files usually located in the "api" and "public" directories of the SDK, but sometimes in the "demo" directory. When using both Alphabetic and CJK engines at the same time, any overlapping files can be copied from either SDK. |
data | This directory should contain all HWR databases and optionally XT9 databases. | HWR database for the T9 Write Alphabetic:
HWR database for the T9 Write CJK:
Language database:
|
lib/<target>/<linkage>/<engine-variant> | Directory structure holding supported target builds. | These directories should hold the desired target libraries. If both shared and static libraries are found, shared libraries are preferred. For example, to enable a static win32 build, copy t9write_alphabetic_rel.obj to lib/win32/static/alphabetic directory. |
Finally, the SDK is included in the build by adding CONFIG+=t9write to the qmake command line.
MyScript Text SDK Integration
MyScript Text is designed for building applications that enable the recognition of handwritten text. MyScript Text supports the recognition of isolated characters, cursive, print and superimposed writing. MyScript superimposed writing is integrated into Qt Virtual Keyboard. It enables the recognition of letters, words or parts of words written one over the other, without any explicit separation between consecutive fragments. It is capable of running on memory and CPU constrained devices.
Input handwriting styles of MyScript Text SDK
The end-user can write one word fragment over the other, or one character over the other, as depicted below. Space between two written words are automatically added, so that there is no need for an explicit gesture.
Language coverage of MyScript Text SDK
MyScript Superimposed supports 70 languages.
MyScript Text SDK Packages Installation
The MyScript delivery team can provide you the packages with various .zip
archives. To access all the code, tools, and resources needed for building your own handwriting application, extract all the packages in the same destination folder as src/plugins/myscript/3rdparty/myscript
.
The file hierarchy should look like below:
3rdparty └── myscript ├─── conf ├─── doc ├─── edk ├─── engine │ └─── bin │ ├─── lin-arm64 │ │ └─── *.so │ ├─── lin-armv7 │ │ └─── *.so │ ├─── lin-x64 │ │ └─── *.so │ ├─── lin-x86 │ │ └─── *.so │ ├─── win-x64 │ │ └─── *.dll │ ├─── win-x86 │ │ └─── *.dll │ (etc.) ├─── rdk ├─── resources │ ├─── ar │ │ └─── *.res │ ├─── en_GB │ │ └─── *.res │ ├─── ja_JP │ │ └─── *.res │ ├─── ko_KR │ │ └─── *.res │ ├─── zh_CN │ │ └─── *.res │ (etc.) ├─── tools └─── voim ├─── api ├─── bin │ ├─── lin-arm64 │ │ └─── *.so │ ├─── lin-armv7 │ │ └─── *.so │ ├─── lin-x64 │ │ └─── *.so │ ├─── lin-x86 │ │ └─── *.so │ ├─── win-x64 │ │ └─── *.dll │ ├─── win-x86 │ │ └─── *.dll │ (etc.) └─── conf
The description for the contents of each directory are:
Directory | Description |
---|---|
conf | Contains the language configuration files that the Engine uses to configure language resources. |
doc | Contains the HTML documentation files. The file index.html displays the main page. |
edk | Contains the Engine Development Kit and handwriting programming elements for each supported programming language API, including code samples. |
engine | Contains libraries of each engine object, depending on the target platforms it could be SO, A, or DLL. |
rdk | Contains the Resource Development Kit, i.e. tools and examples for creating custom resources. |
resources | Contains resource files with the /c .res extension. They are binary assets used at run time by the different MyScript technologies to achieve the various recognition tasks. |
tools | Contains useful programmer tools including InkTool for ink testing. |
voim | Contains libraries of MyScript Text Input Method. It is an extension SDK to the MyScript Text recognition system and designed for building input methods using handwriting recognition easily and quickly. |
Setting the Certificate of MyScript Text SDK
A valid certificate is mandatory to use the MyScript Text SDK. This is a security measure that uniquely identifies you as a legitimate customer of MyScript technologies. The certificate helps MyScript trace customers' identify and the products that have been purchased.
The certificate is delivered in the /c [your_login].vo.zip package. When you unzip this package, the certificate is automatically put in the appropriate location. This ensure that the certificate is instantly working within the services and code samples that you have been provided with.
How to build Qt Virtual Keyboard with MyScript Text SDK
The MyScript Text SDK is included in the build of Qt Virtual Keyboard by either adding CONFIG+=handwriting
or CONFIG+=myscript
to the qmake command line.
Static builds
The virtual keyboard can be built and linked statically against the application. This implies that Qt is also built statically (using the -static option in the configure command line).
Static builds of the virtual keyboard are enabled by adding CONFIG+=static
to the qmake command line and then rebuilding.
Some third party modules used by the virtual keyboard are always built as shared libraries. These modules are Hunspell and Lipi Toolkit.
Using the static plugin
The following section should be added to the application project file that uses the statically built virtual keyboard.
static { QTPLUGIN += qtvirtualkeyboardplugin QT += svg }
QTPLUGIN
causes qmake to pull linker dependencies for the virtual keyboard plugin. The SVG module is required as an extra dependency for Qt, since the SVG format is required by the default styles.
From here on, using a statically built virtual keyboard is no different from the normal case.
Deployment
Desktop Targets
Add a Deploy Step that executes the make install command, then deploy using the Deploy All command.
Boot2Qt Targets
The installation is done by copying the necessary files to the memory card, or by using the adb push command.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.