TextField QML Type

A single line text input control. More...

Import Statement: import Qt.labs.controls 1.0
Inherits:

TextInput

Properties

Signals

Detailed Description

TextField is a single line text editor. TextField extends TextInput with a placeholder text functionality, and adds decoration.

A text field in its normal state.

A text field that has active focus.

A text field that is disabled.
TextField {
    placeholderText: qsTr("Enter name")
}

Note: Types in the Qt.labs module are not guaranteed to remain compatible in future versions.

See also TextArea, Customizing TextField, and Input Controls.

Property Documentation

background : Item

This property holds the background item.

Note: If the background item has no explicit size specified, it automatically follows the control's size. In most cases, there is no need to specify width or height for a background item.

See also Customizing TextField.


focusReason : enumeration

This property holds the reason of the last focus change.

Note: This property does not indicate whether the control has active focus, but the reason why the control either gained or lost focus.

ConstantDescription
Qt.MouseFocusReasonA mouse action occurred.
Qt.TabFocusReasonThe Tab key was pressed.
Qt.BacktabFocusReasonA Backtab occurred. The input for this may include the Shift or Control keys; e.g. Shift+Tab.
Qt.ActiveWindowFocusReasonThe window system made this window either active or inactive.
Qt.PopupFocusReasonThe application opened/closed a pop-up that grabbed/released the keyboard focus.
Qt.ShortcutFocusReasonThe user typed a label's buddy shortcut
Qt.MenuBarFocusReasonThe menu bar took focus.
Qt.OtherFocusReasonAnother reason, usually application-specific.

See also Item::activeFocus.


placeholderText : string

This property holds the placeholder text.


Signal Documentation

void pressAndHold(MouseEvent mouse)

This signal is emitted when there is a long press (the delay depends on the platform plugin). The mouse parameter provides information about the press, including the x and y position of the press, and which button is pressed.


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