QMouseInput Class

(Qt3DInput::QMouseInput)

Provides a means of being notified about mouse events when attached to a QMouseController instance. More...

Header: #include <QMouseInput>
qmake: QT += 3dinput
Since: Qt 5.5
Instantiated By: MouseInput
Inherits: Qt3DCore::QComponent

Properties

Public Functions

QMouseInput(QNode *parent = Q_NULLPTR)
~QMouseInput()
bool containsMouse() const
QMouseController *controller() const

Public Slots

void setController(QMouseController *controller)

Signals

void clicked(Qt3DInput::QMouseEvent *mouse)
void containsMouseChanged(bool containsMouse)
void controllerChanged(QMouseController *controller)
void doubleClicked(Qt3DInput::QMouseEvent *mouse)
void entered()
void exited()
void positionChanged(Qt3DInput::QMouseEvent *mouse)
void pressAndHold(Qt3DInput::QMouseEvent *mouse)
void pressed(Qt3DInput::QMouseEvent *mouse)
void released(Qt3DInput::QMouseEvent *mouse)
void wheel(Qt3DInput::QWheelEvent *wheel)

Protected Functions

QMouseInput(QMouseInputPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)
void copy(const Qt3DCore::QNode *ref)
void mouseEvent(Qt3DInput::QMouseEvent *event)
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
void setContainsMouse(bool contains)

Additional Inherited Members

Detailed Description

Provides a means of being notified about mouse events when attached to a QMouseController instance.

Note: QMouseInput components shouldn't be shared, not respecting that condition will most likely result in undefined behaviors.

See also QMouseController.

Property Documentation

containsMouse : const bool

Access functions:

bool containsMouse() const

Notifier signal:

void containsMouseChanged(bool containsMouse)

controller : Qt3DInput::QMouseController *

Access functions:

QMouseController *controller() const
void setController(QMouseController *controller)

Notifier signal:

void controllerChanged(QMouseController *controller)

Member Function Documentation

QMouseInput::QMouseInput(QNode *parent = Q_NULLPTR)

Constructs a new QMouseInput instance with parent parent.

[protected] QMouseInput::QMouseInput(QMouseInputPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)

Copy constructor.

QMouseInput::~QMouseInput()

Destroys this QMouseInput object

[signal] void QMouseInput::clicked(Qt3DInput::QMouseEvent *mouse)

bool QMouseInput::containsMouse() const

Returns true if the QMouseInput currently contains the mouse.

Note: In this context, contains mean that the ray originating from the mouse is intersecting with the Qt3DCore::QEntity that aggregates the current QMouseInput instance component.

Note: Getter function for property containsMouse.

See also setContainsMouse().

QMouseController *QMouseInput::controller() const

Returns the current mouse controller of the QMouseInput instance.

Note: Getter function for property controller.

See also setController().

[protected] void QMouseInput::copy(const Qt3DCore::QNode *ref)

[signal] void QMouseInput::doubleClicked(Qt3DInput::QMouseEvent *mouse)

[signal] void QMouseInput::entered()

[signal] void QMouseInput::exited()

[protected] void QMouseInput::mouseEvent(Qt3DInput::QMouseEvent *event)

[signal] void QMouseInput::positionChanged(Qt3DInput::QMouseEvent *mouse)

[signal] void QMouseInput::pressAndHold(Qt3DInput::QMouseEvent *mouse)

[signal] void QMouseInput::pressed(Qt3DInput::QMouseEvent *mouse)

[signal] void QMouseInput::released(Qt3DInput::QMouseEvent *mouse)

[protected] void QMouseInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)

[protected] void QMouseInput::setContainsMouse(bool contains)

See also containsMouse().

[slot] void QMouseInput::setController(QMouseController *controller)

Sets the mouse controller of the QMouseInput instance to controller.

Note: Setter function for property controller.

See also controller().

[signal] void QMouseInput::wheel(Qt3DInput::QWheelEvent *wheel)

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