Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

Namespaces

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DInput

Contains classes that enable user input

Qt3DLogic

Contains classes that enable frame synchronization

Qt3DRender

Contains classes that enable 2D and 3D rendering

Classes

Qt 3D Core Module

Qt3DCore::QAbstractAspect

The base class for aspects that provide a vertical slice of behavior

Qt3DCore::QCameraLens

Qt3DCore::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene

Qt3DCore::QComponent

Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component

Qt3DCore::QEntity

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior

Qt3DCore::QNode

The base class of all Qt3D node classes used to build a Qt3D scene

Qt3DCore::QBackendScenePropertyChange

Qt3DCore::QRay3D

Defines a directional line in 3D space extending through an origin point

Qt3DCore::QScenePropertyChange

Qt3DCore::Quick::QQmlAspectEngine

Environment for the QAspectEngine and a method for instantiating QML components

Qt 3D Input Module

Qt3DInput::QAbstractPhysicalDevice

Qt3DInput::QAction

Qt3DInput::QActionInput

Qt3DInput::QAxis

Qt3DInput::QAxisActionHandler

Qt3DInput::QAxisInput

Qt3DInput::QAxisSetting

Qt3DInput::QInputAspect

Qt3DInput::QKeyboardController

Qt3DInput::QKeyboardInput

Qt3DInput::QKeyEvent

Qt3DInput::QLogicalDevice

Qt3DInput::QMouseController

In charge of dispatching mouse events to attached QMouseInput objects

Qt3DInput::QMouseEvent

Qt3DCore::QMouseEvent contains parameters that describe a mouse event

Qt3DInput::QWheelEvent

Contains parameters that describe a mouse wheel event

Qt3DInput::QMouseInput

Provides a means of being notified about mouse events when attached to a QMouseController instance

Qt 3D Logic Module

Qt3DLogic::QLogicComponent

Provides a way to have a synchronous function executed each frame

Qt 3D Render Module

Qt3DRender::AssimpParser

Provides a generic way of loading various 3D assets format into a Qt3D scene

Qt3DRender::QDiffuseMapMaterial

Default implementation of the phong lighting effect where the diffuse light component is read from a texture map

Qt3DRender::QDiffuseSpecularMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps

Qt3DRender::QForwardRenderer

Qt3DRender::QForwardRenderer provides a default FrameGraph implementation of a forward renderer

Qt3DRender::QGoochMaterial

Material that implements the Gooch shading model, popular in CAD and CAM applications

Qt3DRender::QNormalDiffuseMapAlphaMaterial

Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass

Qt3DRender::QNormalDiffuseMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map

Qt3DRender::QNormalDiffuseSpecularMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map

Qt3DRender::QPerVertexColorMaterial

Default implementation for rendering the color properties set for each vertex

Qt3DRender::QPhongMaterial

Default implementation of the phong lighting effect

Qt3DRender::QSkyboxEntity

Qt3DRender::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene

Qt3DRender::QCameraSelector

Qt3DRender::QFrameGraph

Defines the rendering method to be used by the renderer

Qt3DRender::QFrameGraphNode

Base class of all FrameGraph configuration nodes

Qt3DRender::QFrameGraphSelector

Qt3DRender::QFrameGraphSelector provide a way to select a one or more subtree of the FrameGraph at runtime

Qt3DRender::QLayerFilter

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Qt3DRender::QNoDraw

When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

Qt3DRender::QStateSet

FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch

Qt3DRender::QLayer

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Qt3DRender::QAbstractAttribute

Qt3DRender::QAbstractBuffer

Qt3DRender::QBoundingVolumeSpecifier

Qt3DRender::QBuffer

Qt3DRender::QCuboidGeometry

Qt3DRender::QCuboidMesh

A cube mesh

Qt3DRender::QCylinderGeometry

Qt3DRender::QCylinderMesh

A cylindrical mesh

Qt3DRender::QGeometry

Qt3DRender::QGeometryRenderer

Qt3DRender::QMesh

A custom mesh

Qt3DRender::QPlaneGeometry

Qt3DRender::QPlaneMesh

A square planar mesh

Qt3DRender::QSphereGeometry

Qt3DRender::QSphereMesh

A spherical mesh

Qt3DRender::QTorusGeometry

Qt3DRender::QTorusMesh

A custom mesh

Qt3DRender::QLight

Qt3DRender::QPointLight

Qt3DRender::QSpotLight

Qt3DRender::QAnnotation

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Qt3DRender::QGraphicsApiFilter

..

Qt3DRender::QMaterial

Provides an abstract class that should be the base of all Material component classes in a scene

Qt3DRender::QParameterMapping

..

Qt3DRender::QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure

Qt3DRender::QObjectPicker

Instantiates a component that can be used to interact with a QEntity by a process known as picking

Qt3DRender::QBlendState

Encapsulates blending information

Qt3DRender::QBlendStateSeparate

Encapsulates blending information

Qt3DRender::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3DRender::QColorMask

Allows specifying which color components should be written to the currently bound frame buffer

Qt3DRender::QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

Qt3DRender::QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

Qt3DRender::QAbstractTextureProvider

A base class to be used to provide textures

Qt3DRender::QTextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt3DRender::QTexture1D

A QAbstractTextureProvider with a Target1D target format

Qt3DRender::QTexture1DArray

A QAbstractTextureProvider with a Target1DArray target format

Qt3DRender::QTexture2D

A QAbstractTextureProvider with a Target2D target format

Qt3DRender::QTexture2DArray

A QAbstractTextureProvider with a Target2DArray target format

Qt3DRender::QTexture2DMultisample

A QAbstractTextureProvider with a Target2DMultisample target format

Qt3DRender::QTexture2DMultisampleArray

A QAbstractTextureProvider with a Target2DMultisampleArray target format

Qt3DRender::QTexture3D

A QAbstractTextureProvider with a Target3D target format

Qt3DRender::QTextureBuffer

A QAbstractTextureProvider with a TargetBuffer target format

Qt3DRender::QTextureCubeMap

A QAbstractTextureProvider with a TargetCubeMap target format

Qt3DRender::QTextureCubeMapArray

A QAbstractTextureProvider with a TargetCubeMapArray target format

Qt3DRender::QTextureRectangle

A QAbstractTextureProvider with a TargetRectangle target format

Qt3DRender::QTextureWrapMode

Defines the wrap mode a Qt3DRender::QAbstractTextureProvider should apply to a texture

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