EnvironmentLight QML Type
Encapsulate an environment light object in a Qt 3D scene. More...
|Import Statement:||import Qt3D.Render 2.13|
EnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by EnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
Holds the current environment specular map texture.
By default, the environment specular texture is null.
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