|qmake:||QT += 3dextras|
This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
This class was introduced in Qt 5.7.
|QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)|
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation
QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent.
Destroys the QNormalDiffuseMapAlphaMaterial instance.
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