QInputSettings Class

(Qt3DInput::QInputSettings)

QInputSettings class holds the pointer to an input event source object. More...

Header: #include <QInputSettings>
qmake: QT += 3dinput
Since: Qt 5.7
Instantiated By: InputSettings
Inherits: Qt3DCore::QComponent

This class was introduced in Qt 5.7.

Properties

Public Functions

QObject *eventSource() const

Public Slots

void setEventSource(QObject *eventSource)

Signals

void eventSourceChanged(QObject *)
typedef QNodePtr
typedef QNodeVector
typedef QObjectList
QList<T> qFindChildren(const QObject *obj, const QRegExp &regExp)
Qt3DCore::QNodeId qIdForNode(Qt3DCore::QNode *node)
Qt3DCore::QNodeIdVector qIdsForNodes(const T &nodes)
T qobject_cast(QObject *object)
T qobject_cast(const QObject *object)

Macros

Additional Inherited Members

  • 9 static public members inherited from QObject
  • 2 protected functions inherited from Qt3DCore::QNode
  • 9 protected functions inherited from QObject

Detailed Description

The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.

See also QMouseDevice and QKeyboardDevice.

Property Documentation

eventSource : QObject*

Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.

Access functions:

QObject *eventSource() const
void setEventSource(QObject *eventSource)

Notifier signal:

void eventSourceChanged(QObject *)

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