Behavior QML Type
Defines a default animation for a property change. More...
Import Statement: | import QtQuick 2.0 |
Properties
- animation : Animation
- enabled : bool
- targetProperty
- targetProperty.name : string
- targetProperty.object : Object
- targetValue : Variant
Detailed Description
A Behavior defines the default animation to be applied whenever a particular property value changes.
For example, the following Behavior defines a NumberAnimation to be run whenever the Rectangle's width
value changes. When the MouseArea is clicked, the width
is changed, triggering the behavior's animation:
import QtQuick 2.0 Rectangle { id: rect width: 100; height: 100 color: "red" Behavior on width { NumberAnimation { duration: 1000 } } MouseArea { anchors.fill: parent onClicked: rect.width = 50 } }
Note that a property cannot have more than one assigned Behavior. To provide multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation.
If a state change has a Transition that matches the same property as a Behavior, the Transition animation overrides the Behavior for that state change. For general advice on using Behaviors to animate state changes, see Using Qt Quick Behaviors with States.
See also Animation and Transitions in Qt Quick, Behavior example, and Qt QML.
Property Documentation
[default] animation : Animation |
This property holds the animation to run when the behavior is triggered.
enabled : bool |
This property holds whether the behavior will be triggered when the tracked property changes value.
By default a Behavior is enabled.
[read-only, since QtQuick 2.15] targetProperty.name : string |
[read-only, since QtQuick 2.15] targetProperty.object : Object |
Property | Description |
---|---|
name | This property holds the name of the property being controlled by this Behavior. |
object | This property holds the object of the property being controlled by this Behavior. |
This property can be used to define custom behaviors based on the name or the object of the property being controlled.
The following example defines a Behavior fading out and fading in its target object when the property it controls changes:
// FadeBehavior.qml import QtQuick 2.15 Behavior { id: root property Item fadeTarget: targetProperty.object SequentialAnimation { NumberAnimation { target: root.fadeTarget property: "opacity" to: 0 easing.type: Easing.InQuad } PropertyAction { } // actually change the controlled property between the 2 other animations NumberAnimation { target: root.fadeTarget property: "opacity" to: 1 easing.type: Easing.OutQuad } } }
This can be used to animate a text when it changes:
import QtQuick 2.15 Text { id: root property int counter text: counter FadeBehavior on text {} Timer { running: true repeat: true interval: 1000 onTriggered: ++root.counter } }
This QML property was introduced in QtQuick 2.15.
This property holds the target value of the property being controlled by the Behavior. This value is set by the Behavior before the animation is started.
This property was introduced in QtQuick 2.13.
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