Skeleton QML Type
Defines a skeletal animation hierarchy. More...
Import Statement: | import QtQuick3D . |
Inherits: |
Detailed Description
A skeleton defines how a model can be animated using skeletal animation. It contains a hierarchy of Joint nodes. Each joint can be transformed for a skinning animation.
Skeleton { id: qmlskeleton Joint { id: joint0 index: 0 skeletonRoot: qmlskeleton Joint { id: joint1 index: 1 skeletonRoot: qmlskeleton } } }
See also Joint::skeletonRoot, Model::skeleton, and Qt Quick 3D - Simple Skinning Example#skeleton-and-joint-hierarchy.
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.