QSGOpenGLTexture Struct
struct QNativeInterface::QSGOpenGLTextureProvides access to and enables adopting OpenGL texture objects. More...
Header: | #include <QSGOpenGLTexture> |
CMake: | find_package(Qt6 COMPONENTS Quick REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::Quick) |
qmake: | QT += quick |
Since: | Qt 6.0 |
Public Functions
virtual GLuint | nativeTexture() const = 0 |
Static Public Members
QSGTexture * | fromNative(GLuint textureId, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options = {}) |
Member Function Documentation
[static, since 6.0]
QSGTexture *QSGOpenGLTexture::fromNative(GLuint textureId, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options = {})
Creates a new QSGTexture wrapping an existing OpenGL texture object for window.
The native object specified in textureId is wrapped, but not owned, by the resulting QSGTexture. The caller of the function is responsible for deleting the returned QSGTexture, but that will not destroy the underlying native object.
This function is currently suitable for 2D RGBA textures only.
Warning: This function will return null if the scenegraph has not yet been initialized.
Use options to customize the texture attributes. Only the TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.
size specifies the size in pixels.
Note: This function must be called on the scenegraph rendering thread.
This function was introduced in Qt 6.0.
See also QQuickWindow::sceneGraphInitialized(), QSGTexture, Scene Graph - Metal Texture Import, and Scene Graph - Vulkan Texture Import.
[pure virtual]
GLuint QSGOpenGLTexture::nativeTexture() const
Returns the OpenGL texture ID.
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