QRayCasterHit Class
class Qt3DRender::QRayCasterHitDetails of a hit when casting a ray through a model. More...
Header: | #include <QRayCasterHit> |
CMake: | find_package(Qt6 COMPONENTS 3drender REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.11 |
Public Types
enum | HitType { TriangleHit, LineHit, PointHit, EntityHit } |
Public Functions
float | distance() const |
Qt3DCore::QEntity * | entity() const |
Qt3DCore::QNodeId | entityId() const |
QVector3D | localIntersection() const |
uint | primitiveIndex() const |
Qt3DRender::QRayCasterHit::HitType | type() const |
uint | vertex1Index() const |
uint | vertex2Index() const |
uint | vertex3Index() const |
QVector3D | worldIntersection() const |
Detailed Description
Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component.
See also Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, and Qt3DRender::QPickingSettings.
Member Type Documentation
enum QRayCasterHit::HitType
Specifies type of hit that was returned. This is controlled using QPickingSettings.
Constant | Value | Description |
---|---|---|
Qt3DRender::QRayCasterHit::TriangleHit | 0 | The picked primitive was a triangle and the vertex indices refer to the three points making up the triangle |
Qt3DRender::QRayCasterHit::LineHit | 1 | The picked primitive was a line segment, and the first two vertices refer to the two points making up the line |
Qt3DRender::QRayCasterHit::PointHit | 2 | The picked primitive was a single point; all 3 vertex indices will be undefined |
Qt3DRender::QRayCasterHit::EntityHit | 3 | Only the bounding volume was considered; the primitive and vertex indices will be undefined |
Member Function Documentation
float QRayCasterHit::distance() const
Returns the distance between the origin of the ray and the intersection point
Note: Getter function for property distance.
Qt3DCore::QEntity *QRayCasterHit::entity() const
Returns a pointer to the entity that was hit
Note: Getter function for property entity.
Qt3DCore::QNodeId QRayCasterHit::entityId() const
Returns the id of the entity that was hit
Note: Getter function for property entityId.
QVector3D QRayCasterHit::localIntersection() const
Returns the coordinates of the intersection point in the entity's coordinate system
Note: Getter function for property localIntersection.
uint QRayCasterHit::primitiveIndex() const
Returns the index of the picked primitive
Note: Getter function for property primitiveIndex.
Qt3DRender::QRayCasterHit::HitType QRayCasterHit::type() const
Returns the type of the hit
Note: Getter function for property type.
uint QRayCasterHit::vertex1Index() const
Returns the index of the first vertex of the picked primitive
Note: Getter function for property vertex1Index.
uint QRayCasterHit::vertex2Index() const
Returns the index of the second vertex of the picked primitive
Note: Getter function for property vertex2Index.
uint QRayCasterHit::vertex3Index() const
Returns the index of the third vertex of the picked primitive
Note: Getter function for property vertex3Index.
QVector3D QRayCasterHit::worldIntersection() const
Returns the coordinates of the intersection point in the model's coordinate system
Note: Getter function for property worldIntersection.
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.