FrameGraphNode QML Type
Base class of all FrameGraph configuration nodes. More...
|import Qt3D.Render 2.2
BlitFramebuffer, CameraSelector, ClearBuffers, DebugOverlay, DispatchCompute, FrustumCulling, LayerFilter, MemoryBarrier, NoDraw, NoPicking, ProximityFilter, RenderCapture, RenderPassFilter, RenderStateSet, RenderSurfaceSelector, RenderTargetSelector, SortPolicy, SubtreeEnabler, TechniqueFilter, and Viewport
This class is rarely instanced directly since it doesn't provide any frame graph specific behavior, although it can be convenient to use for grouping other nodes together in dynamic frame graphs. The actual behavior comes from the subclasses.
The subclasses are:
|Select camera from all available cameras in the scene
|Specify which buffers to clear and to what values
|Specify compute operation kernels
|Enable frustum culling
|Select which layers to draw
|Select which render passes to draw
|Set render states
|Select which surface to draw to
|Select which RenderTarget to draw to
|Specify how entities are sorted to determine draw order
|Select which techniques to draw
|Places a memory barrier
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.