QAbstractClipAnimator Class

class Qt3DAnimation::QAbstractClipAnimator

QAbstractClipAnimator is the base class for types providing animation playback capabilities. More...

Header: #include <QAbstractClipAnimator>
CMake: find_package(Qt6 COMPONENTS 3danimation REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
qmake: QT += 3danimation
Since: Qt 5.9
Instantiated By: AbstractClipAnimator
Inherits: Qt3DCore::QComponent
Inherited By:

Qt3DAnimation::QBlendedClipAnimator and Qt3DAnimation::QClipAnimator

Public Types

enum Loops { Infinite }

Properties

Public Functions

Qt3DAnimation::QChannelMapper *channelMapper() const
Qt3DAnimation::QClock *clock() const
bool isRunning() const
int loopCount() const
float normalizedTime() const

Public Slots

void setChannelMapper(Qt3DAnimation::QChannelMapper *channelMapper)
void setClock(Qt3DAnimation::QClock *clock)
void setLoopCount(int loops)
void setNormalizedTime(float timeFraction)
void setRunning(bool running)
void start()
void stop()

Signals

void channelMapperChanged(Qt3DAnimation::QChannelMapper *channelMapper)
void clockChanged(Qt3DAnimation::QClock *clock)
void loopCountChanged(int loops)
void normalizedTimeChanged(float index)
void runningChanged(bool running)

Detailed Description

Subclasses of QAbstractClipAnimator can be aggregated by a QEntity to provide animation capabilities. The animator components provide an interface for controlling the animation (e.g. start, stop). Each animator type requires some form of animation data such as a QAbstractAnimationClip as well as a QChannelMapper which describes how the channels in the animation clip should be mapped onto the properties of the objects you wish to animate.

The following subclasses are available:

Member Type Documentation

enum QAbstractClipAnimator::Loops

Holds the number of times the animation should play.

ConstantValueDescription
Qt3DAnimation::QAbstractClipAnimator::Infinite-1This will repeat the loop continuously until it is explicitly stopped.

Property Documentation

channelMapper : Qt3DAnimation::QChannelMapper*

This property holds the ChannelMapper that controls how the channels in the animation clip map onto the properties of the target objects.

Access functions:

Qt3DAnimation::QChannelMapper *channelMapper() const
void setChannelMapper(Qt3DAnimation::QChannelMapper *channelMapper)

Notifier signal:

void channelMapperChanged(Qt3DAnimation::QChannelMapper *channelMapper)

clock : Qt3DAnimation::QClock*

The clock controls the speed with which an animation is played.

Access functions:

Qt3DAnimation::QClock *clock() const
void setClock(Qt3DAnimation::QClock *clock)

Notifier signal:

void clockChanged(Qt3DAnimation::QClock *clock)

loops : int

Holds the number of times the animation should play.

The value is 1 by default: the animation will be played once and then stop.

If set to QAbstractClipAnimator::Infinite, the animation will continuously repeat until it is explicitly stopped.

Access functions:

int loopCount() const
void setLoopCount(int loops)

Notifier signal:

void loopCountChanged(int loops)

normalizedTime : float

This property holds the clips normalized time.

Access functions:

float normalizedTime() const
void setNormalizedTime(float timeFraction)

Notifier signal:

void normalizedTimeChanged(float index)

running : bool

This property holds a boolean indicating whether the animation is currently running.

Access functions:

bool isRunning() const
void setRunning(bool running)

Notifier signal:

void runningChanged(bool running)

Member Function Documentation

[slot] void QAbstractClipAnimator::start()

Starts the animation.

[slot] void QAbstractClipAnimator::stop()

Stops the animation.

bool QAbstractClipAnimator::isRunning() const

Returns a boolean indicating whether the animation is currently running.

Note: Getter function for property running.

int QAbstractClipAnimator::loopCount() const

Returns the number of times the animation should play.

The value is 1 by default: the animation will play through once and then stop.

If set to QAbstractClipAnimator::Infinite, the animation will continuously repeat until it is explicitly stopped.

Note: Getter function for property loops.

See also setLoopCount().

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