QConeMesh Class

class Qt3DExtras::QConeMesh

A conical mesh. More...

Header: #include <Qt3DExtras/QConeMesh>
CMake: find_package(Qt6 COMPONENTS 3dextras REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
qmake: QT += 3dextras
Instantiated By: ConeMesh
Inherits: Qt3DRender::QGeometryRenderer

Properties

Public Functions

float bottomRadius() const
bool hasBottomEndcap() const
bool hasTopEndcap() const
float length() const
int rings() const
int slices() const
float topRadius() const

Public Slots

void setBottomRadius(float bottomRadius)
void setHasBottomEndcap(bool hasBottomEndcap)
void setHasTopEndcap(bool hasTopEndcap)
void setLength(float length)
void setRings(int rings)
void setSlices(int slices)
void setTopRadius(float topRadius)

Signals

void bottomRadiusChanged(float bottomRadius)
void hasBottomEndcapChanged(bool hasBottomEndcap)
void hasTopEndcapChanged(bool hasTopEndcap)
void lengthChanged(float length)
void ringsChanged(int rings)
void slicesChanged(int slices)
void topRadiusChanged(float topRadius)

Detailed Description

Property Documentation

bottomRadius : float

Holds the bottom radius of the cone.

Access functions:

float bottomRadius() const
void setBottomRadius(float bottomRadius)

Notifier signal:

void bottomRadiusChanged(float bottomRadius)

hasBottomEndcap : bool

Determines if the cone bottom is capped or open.

Access functions:

bool hasBottomEndcap() const
void setHasBottomEndcap(bool hasBottomEndcap)

Notifier signal:

void hasBottomEndcapChanged(bool hasBottomEndcap)

hasTopEndcap : bool

Determines if the cone top is capped or open.

Access functions:

bool hasTopEndcap() const
void setHasTopEndcap(bool hasTopEndcap)

Notifier signal:

void hasTopEndcapChanged(bool hasTopEndcap)

length : float

Holds the length of the cone.

Access functions:

float length() const
void setLength(float length)

Notifier signal:

void lengthChanged(float length)

rings : int

Holds the number of rings in the mesh.

Access functions:

int rings() const
void setRings(int rings)

Notifier signal:

void ringsChanged(int rings)

slices : int

Holds the number of slices in the mesh.

Access functions:

int slices() const
void setSlices(int slices)

Notifier signal:

void slicesChanged(int slices)

topRadius : float

Holds the top radius of the cone.

Access functions:

float topRadius() const
void setTopRadius(float topRadius)

Notifier signal:

void topRadiusChanged(float topRadius)

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