CollisionNode QML Type
Base type for physics nodes. More...
Import Statement: | import QtQuick3DPhysics |
Since: | Qt 6.4 |
Inherits: | |
Inherited By: |
Properties
- collisionShapes : list<CollisionShape>
- enableTriggerReports : bool
- receiveContactReports : bool
- sendContactReports : bool
Signals
- bodyContact(CollisionNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
Detailed Description
This is the base type for all physical (colliding) bodies.
Property Documentation
collisionShapes : list<CollisionShape> |
This property contains the list of collision shapes. These shapes will be combined and act as a single rigid body when colliding.
enableTriggerReports : bool |
This property determines whether this body will report when entering or leaving a trigger body.
receiveContactReports : bool |
This property determines whether this body will receive contact reports when colliding with other bodies. If activated, this means that the bodyContact signal will be emitted on a collision with a body that has sendContactReports set to true.
sendContactReports : bool |
This property determines whether this body will send contact reports when colliding with other bodies.
Signal Documentation
bodyContact(CollisionNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals) |
This signal is emitted when there is a collision and receiveContactReports is set to true
in this body and sendContactReports is set to true
in the colliding body. The parameters positions, impulses and normals contain the position, impulse force and normal for each contact point at the same index.
Note: The corresponding handler is onBodyContact
.
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