EnvironmentLight QML Type
Encapsulate an environment light object in a Qt 3D scene. More...
Import Statement: | import Qt3D.Render 2.5 |
Instantiates: | QEnvironmentLight |
Properties
- irradiance : Texture
- specular : Texture
Detailed Description
EnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by EnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
Property Documentation
irradiance : Texture |
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
Note: The exact meaning and use of this property is up to the material implementation.
specular : Texture |
Holds the current environment specular map texture.
By default, the environment specular texture is null.
Note: The exact meaning and use of this property is up to the material implementation.
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.