Qt3DCore Namespace
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework. More...
Header: | #include <Qt3DCore> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3DCore) target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
qmake: | QT += 3dcore |
Namespaces
namespace | Quick |
Classes
class | QAbstractAspect |
class | QAbstractFunctor |
class | QAbstractSkeleton |
class | QArmature |
class | QAspectEngine |
class | QAspectJob |
class | QAttribute |
class | QBackendNode |
class | QBackendNodeMapper |
class | QBoundingVolume |
class | QBuffer |
class | QComponent |
class | QCoreSettings |
class | QEntity |
class | QGeometry |
class | QGeometryView |
class | QJoint |
class | QNode |
class | QNodeId |
class | QSkeleton |
class | QSkeletonLoader |
class | QTransform |
Types
QAspectJobPtr | |
QBackendNodeMapperPtr | |
QBufferPtr | |
QComponentVector | |
QEntityPtr | |
QNodeIdVector | |
QNodePtr | |
QNodeVector |
Functions
qintptr | functorTypeId() |
size_t | qHash(Qt3DCore::QNodeId id, size_t seed = 0) |
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
QDebug | operator<<(QDebug d, Qt3DCore::QNodeId id) |
Namespaces
namespace Qt3DCore::Quick
Classes
class QAbstractAspect
QAbstractAspect is the base class for aspects that provide a vertical slice of behavior. More...
class QAbstractFunctor
QAbstractFunctor is an abstract base class for all functors. More...
class QAbstractSkeleton
A skeleton contains the joints for a skinned mesh. More...
class QArmature
Used to calculate skinning transform matrices and set them on shaders. More...
class QAspectEngine
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene. More...
class QAspectJob
The base class for jobs executed in an aspect. More...
class QAttribute
Defines an attribute and how data should be read from a QBuffer. More...
class QBackendNode
The base class for all Qt3D backend nodes. More...
class QBackendNodeMapper
Creates and maps backend nodes to their respective frontend nodes. More...
class QBoundingVolume
can be used to override the bounding volume of an entity. More...
class QBuffer
Provides a data store for raw data to later be used as vertices or uniforms. More...
class QComponent
The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component. More...
class QCoreSettings
The QCoreSettings class holds settings related to core data handling process. More...
class QEntity
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior. More...
class QGeometry
Encapsulates geometry. More...
class QGeometryView
Encapsulates geometry details. More...
class QJoint
Used to transforms parts of skinned meshes. More...
class QNode
QNode is the base class of all Qt3D node classes used to build a Qt3D scene. More...
class QNodeId
Uniquely identifies a QNode. More...
class QSkeleton
Holds the data for a skeleton to be used with skinned meshes. More...
class QSkeletonLoader
Used to load a skeleton of joints from file. More...
class QTransform
Used to perform transforms on meshes. More...
Type Documentation
QAspectJobPtr
A shared pointer for QAspectJob.
QBackendNodeMapperPtr
A shared pointer for QBackendNodeMapper.
QBufferPtr
[alias]
QComponentVector
List of QComponent pointers.
QEntityPtr
A shared pointer for QEntity.
[alias]
QNodeIdVector
A vector of QNodeIds.
[alias]
QNodePtr
A shared pointer for QNode.
[alias]
QNodeVector
List of QNode pointers.
Function Documentation
template <typename T> qintptr Qt3DCore::functorTypeId()
Returns a pointer to the type id of the functor.
[constexpr]
size_t qHash(Qt3DCore::QNodeId id, size_t seed = 0)
Returns hash of node with id and optional seed.
Qt3DCore::QNodeId qIdForNode(Qt3DCore::QNode *node)
Returns node id for node.
template <typename T> Qt3DCore::QNodeIdVector qIdsForNodes(const T &nodes)
Returns vector of node ids for nodes.
QDebug Qt3DCore::operator<<(QDebug d, Qt3DCore::QNodeId id)
<< with d and id. Returns QDebug.
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