QNormalDiffuseMapMaterial Class

class Qt3DExtras::QNormalDiffuseMapMaterial

The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More...

Header: #include <QNormalDiffuseMapMaterial>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
qmake: QT += 3dextras
Inherits: Qt3DRender::QMaterial
Inherited By:

Qt3DExtras::QNormalDiffuseMapAlphaMaterial

This class is deprecated. We strongly advise against using it in new code.

Properties

Public Functions

QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QNormalDiffuseMapMaterial()
QColor ambient() const
Qt3DRender::QAbstractTexture *diffuse() const
Qt3DRender::QAbstractTexture *normal() const
float shininess() const
QColor specular() const
float textureScale() const

Public Slots

void setAmbient(const QColor &ambient)
void setDiffuse(Qt3DRender::QAbstractTexture *diffuse)
void setNormal(Qt3DRender::QAbstractTexture *normal)
void setShininess(float shininess)
void setSpecular(const QColor &specular)
void setTextureScale(float textureScale)

Signals

void ambientChanged(const QColor &ambient)
void diffuseChanged(Qt3DRender::QAbstractTexture *diffuse)
void normalChanged(Qt3DRender::QAbstractTexture *normal)
void shininessChanged(float shininess)
void specularChanged(const QColor &specular)
void textureScaleChanged(float textureScale)

Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

ambient : QColor

Holds the current ambient color.

Access functions:

QColor ambient() const
void setAmbient(const QColor &ambient)

Notifier signal:

void ambientChanged(const QColor &ambient)

diffuse : Qt3DRender::QAbstractTexture*

Holds the current diffuse map texture.

By default, the diffuse texture has these properties:

  • Linear minification and magnification filters
  • Linear mipmap with mipmapping enabled
  • Repeat wrap modeM
  • Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture *diffuse() const
void setDiffuse(Qt3DRender::QAbstractTexture *diffuse)

Notifier signal:

void diffuseChanged(Qt3DRender::QAbstractTexture *diffuse)

normal : Qt3DRender::QAbstractTexture*

Holds the current normal map texture.

By default, the normal texture has the following properties:

  • Linear minification and magnification filters
  • Repeat wrap mode
  • Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture *normal() const
void setNormal(Qt3DRender::QAbstractTexture *normal)

Notifier signal:

void normalChanged(Qt3DRender::QAbstractTexture *normal)

shininess : float

Holds the current shininess as a float value.

Access functions:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

specular : QColor

Holds the current specular color.

Access functions:

QColor specular() const
void setSpecular(const QColor &specular)

Notifier signal:

void specularChanged(const QColor &specular)

textureScale : float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

Access functions:

float textureScale() const
void setTextureScale(float textureScale)

Notifier signal:

void textureScaleChanged(float textureScale)

Member Function Documentation

[explicit] QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QNormalDiffuseMapMaterial instance with parent object parent.

[virtual] QNormalDiffuseMapMaterial::~QNormalDiffuseMapMaterial()

Destroys the QNormalDiffuseMapMaterial instance.

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