AbstractTexture QML Type
A base class to be used to provide textures. More...
Import Statement: | import Qt3D.Render 2.7 |
Instantiates: | QAbstractTexture |
Properties
- ComparisonFunction : ComparisonFunction
- ComparisonMode : ComparisonMode
- depth : int
- format : TextureFormat
- generateMipMaps : bool
- handle : var
- handleType : enumeration
- height : int
- layers : int
- magnificationFilter : Filter
- maximumAnisotropy : bool
- minificationFilter : Filter
- samples : int
- status : Status
- target : Target
- width : int
- wrapMode : QTextureWrapMode
Detailed Description
The AbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.
All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.
Property Documentation
ComparisonFunction : ComparisonFunction |
Holds the comparison function of the texture provider.
ComparisonMode : ComparisonMode |
Holds the comparison mode of the texture provider.
depth : int |
Holds the depth of the texture provider.
format : TextureFormat |
Holds the format of the texture provider.
generateMipMaps : bool |
Holds whether the texture provider should auto generate mipmaps.
handle : var |
Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
handleType : enumeration |
Holds the current texture handle type.
Constant | Value |
---|---|
AbstractTexture.NoHandle | |
AbstractTexture.OpenGLTextureId |
height : int |
Holds the height of the texture provider.
layers : int |
Holds the maximum layer count of the texture provider. By default, the maximum layer count is 1.
Note: this has a meaning only for texture providers that have 3D or array target formats.
magnificationFilter : Filter |
Holds the magnification filter of the texture provider.
maximumAnisotropy : bool |
Holds the maximum anisotropy of the texture provider.
minificationFilter : Filter |
Holds the minification filter of the texture provider.
samples : int |
Holds the number of samples per texel for the texture provider. By default, the number of samples is 1.
Note: this has a meaning only for texture providers that have multisample formats.
status : Status |
Holds the current status of the texture provider.
target : Target |
Holds the target format of the texture provider.
Note: The target format can only be set once.
width : int |
Holds the width of the texture provider.
wrapMode : QTextureWrapMode |
Holds the wrap mode of the texture provider.
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.