Instancing QML Type

Base type for instance tables. More...

Import Statement: import QtQuick3D
Since: Qt 6.2
Instantiates: QQuick3DInstancing
Inherits:

Object3D

Inherited By:

FileInstancing, InstanceList, and RandomInstancing

Properties

Methods

Detailed Description

Instanced rendering allows duplicating a model with variations.

The Instancing type defines a table that specifies how each instance is modified relative to the base model. The table has an entry for each index, containing a transform matrix, a color, and generic data for use by custom materials. To use instancing, set a model's instancing property to reference an Instancing object.

An application can define an Instancing object in C++ by subclassing QQuick3DInstancing, or it can use one of the pre-defined QML types: InstanceList FileInstancing, or RandomInstancing. In addition, it is possible to use a particle system to define an instancing table by using the ModelParticle3D.instanceTable property.

Property Documentation

depthSortingEnabled : bool

Holds the depth sorting enabled value for the instance table. When enabled, instances are sorted and rendered from the furthest instance from the camera to the nearest i.e. back-to-front. If disabled, which is the default, instances are rendered in the order they are specified in the instance table.

Note: The instances are only sorted against each other. Instances are not sorted against other objects in the scene.

Note: The sorting increases the frame preparation time especially with large instance counts.


hasTransparency : bool

Set this property to true if the instancing table contains alpha values that should be used when rendering the model. This property only makes a difference if the model is opaque: If the model has a transparent material, or an opacity less than one, the alpha value from the table will be used regardless.

Note: Enabling alpha blending may cause rendering issues when instances overlap. See the alpha blending and instancing documentation for details.


instanceCountOverride : int

Set this property to limit the number of instances without regenerating or re-uploading the instance table. This allows very inexpensive animation of the number of instances rendered.


Method Documentation

[since 6.3] color instanceColor(int index)

Returns the color of the instance at index

This method was introduced in Qt 6.3.

See also instancePosition, instanceScale, instanceRotation, instanceColor, and instanceCustomData.


[since 6.3] vector3d instanceCustomData(int index)

Returns the custom data for the instance at index

This method was introduced in Qt 6.3.

See also instancePosition, instanceScale, instanceRotation, instanceColor, and instanceCustomData.


[since 6.3] vector3d instancePosition(int index)

Returns the position of the instance at index

This method was introduced in Qt 6.3.

See also instanceScale, instanceRotation, instanceColor, and instanceCustomData.


[since 6.3] quaternion instanceRotation(int index)

Returns a quaternion representing the rotation of the instance at index

This method was introduced in Qt 6.3.

See also instancePosition, instanceScale, instanceRotation, instanceColor, and instanceCustomData.


[since 6.3] vector3d instanceScale(int index)

Returns the scale of the instance at index

This method was introduced in Qt 6.3.

See also instancePosition, instanceScale, instanceRotation, instanceColor, and instanceCustomData.


© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.