QAbstractSkeleton Class
class Qt3DCore::QAbstractSkeletonA skeleton contains the joints for a skinned mesh. More...
Header: | #include <QAbstractSkeleton> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3DCore) target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
qmake: | QT += 3dcore |
Instantiated By: | AbstractSkeleton |
Inherits: | Qt3DCore::QNode |
Inherited By: |
Properties
- jointCount : const int
Public Functions
int | jointCount() const |
Signals
void | jointCountChanged(int jointCount) |
Detailed Description
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
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