QNormalDiffuseSpecularMapMaterial Class
class Qt3DExtras::QNormalDiffuseSpecularMapMaterialThe QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. More...
Header: | #include <QNormalDiffuseSpecularMapMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Inherits: | Qt3DRender::QMaterial |
Status: | Deprecated |
This class is deprecated. We strongly advise against using it in new code.
Properties
|
Public Functions
QNormalDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QNormalDiffuseSpecularMapMaterial() |
QColor | ambient() const |
Qt3DRender::QAbstractTexture * | diffuse() const |
Qt3DRender::QAbstractTexture * | normal() const |
float | shininess() const |
Qt3DRender::QAbstractTexture * | specular() const |
float | textureScale() const |
Public Slots
void | setAmbient(const QColor &ambient) |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
void | setNormal(Qt3DRender::QAbstractTexture *normal) |
void | setShininess(float shininess) |
void | setSpecular(Qt3DRender::QAbstractTexture *specular) |
void | setTextureScale(float textureScale) |
Signals
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
void | normalChanged(Qt3DRender::QAbstractTexture *normal) |
void | shininessChanged(float shininess) |
void | specularChanged(Qt3DRender::QAbstractTexture *specular) |
void | textureScaleChanged(float textureScale) |
Detailed Description
This class is deprecated; use QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
ambient : QColor
Holds the current ambient color.
Access functions:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
diffuse : Qt3DRender::QAbstractTexture*
Holds the current diffuse map texture.
By default, the diffuse texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
Access functions:
Qt3DRender::QAbstractTexture * | diffuse() const |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
Notifier signal:
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
normal : Qt3DRender::QAbstractTexture*
Holds the current normal map texture.
By default, the normal texture has the following properties:
- Linear minification and magnification filters
- Repeat wrap mode
- Maximum anisotropy of 16.0
Access functions:
Qt3DRender::QAbstractTexture * | normal() const |
void | setNormal(Qt3DRender::QAbstractTexture *normal) |
Notifier signal:
void | normalChanged(Qt3DRender::QAbstractTexture *normal) |
shininess : float
Holds the current shininess as a float value.
Access functions:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
specular : Qt3DRender::QAbstractTexture*
Holds the current specular map texture.
By default, the specular texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
Access functions:
Qt3DRender::QAbstractTexture * | specular() const |
void | setSpecular(Qt3DRender::QAbstractTexture *specular) |
Notifier signal:
void | specularChanged(Qt3DRender::QAbstractTexture *specular) |
textureScale : float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
Access functions:
float | textureScale() const |
void | setTextureScale(float textureScale) |
Notifier signal:
void | textureScaleChanged(float textureScale) |
Member Function Documentation
[explicit]
QNormalDiffuseSpecularMapMaterial::QNormalDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QNormalDiffuseSpecularMapMaterial instance with parent object parent.
[virtual noexcept]
QNormalDiffuseSpecularMapMaterial::~QNormalDiffuseSpecularMapMaterial()
Destroys the QNormalDiffuseSpecularMapMaterial instance.
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.