QOrbitCameraController Class
class Qt3DExtras::QOrbitCameraControllerThe QOrbitCameraController class allows controlling the scene camera along orbital path. More...
Header: | #include <QOrbitCameraController> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Inherits: | Qt3DExtras::QAbstractCameraController |
Properties
- zoomInLimit : float
Public Functions
bool | inversePan() const |
bool | inverseTilt() const |
bool | inverseXTranslate() const |
bool | inverseYTranslate() const |
QVector3D | upVector() const |
float | zoomInLimit() const |
bool | zoomTranslateViewCenter() const |
Public Slots
void | setInversePan(bool isInverse) |
void | setInverseTilt(bool isInverse) |
void | setInverseXTranslate(bool isInverse) |
void | setInverseYTranslate(bool isInverse) |
void | setUpVector(const QVector3D &upVector) |
void | setZoomInLimit(float zoomInLimit) |
void | setZoomTranslateViewCenter(bool isTranslate) |
Signals
void | inversePanChanged(bool isInverse) |
void | inverseTiltChanged(bool isInverse) |
void | inverseXTranslateChanged(bool isInverse) |
void | inverseYTranslateChanged(bool isInverse) |
void | upVectorChanged(const QVector3D &upVector) |
void | zoomInLimitChanged() |
void | zoomTranslateViewCenterChanged(bool isTranslate) |
Detailed Description
The controls are:
Input | Action |
---|---|
Left mouse button | While the left mouse button is pressed, mouse movement along x-axis moves the camera left and right and movement along y-axis moves it up and down. |
Right mouse button | While the right mouse button is pressed, mouse movement along x-axis pans the camera around the camera view center and movement along y-axis tilts it around the camera view center. |
Both left and right mouse button | While both the left and the right mouse button are pressed, mouse movement along y-axis zooms the camera in and out without changing the view center. |
Mouse scroll wheel | Zooms the camera in and out without changing the view center. |
Arrow keys | Move the camera vertically and horizontally relative to camera viewport. |
Page up and page down keys | Move the camera forwards and backwards. |
Shift key | Changes the behavior of the up and down arrow keys to zoom the camera in and out without changing the view center. The other movement keys are disabled. |
Alt key | Changes the behovior of the arrow keys to pan and tilt the camera around the view center. Disables the page up and page down keys. |
Escape | Moves the camera so that entire scene is visible in the camera viewport. |
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