Qt Quick 3D Physics - Cannon Example
// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Physics DynamicRigidBody { property bool inArea: false property real xyzExtents: 1 massMode: DynamicRigidBody.CustomDensity density: 10 Model { source: "#Cube" scale: Qt.vector3d(xyzExtents, xyzExtents, xyzExtents).times(0.01) materials: PrincipledMaterial { baseColor: "red" } } physicsMaterial: PhysicsMaterial { restitution: 0.6 dynamicFriction: 0.5 staticFriction: 0.5 } collisionShapes: BoxShape { extents: Qt.vector3d(xyzExtents, xyzExtents, xyzExtents) } }