Qt Canvas Painter - ギャラリーの例
Qt Quick アプリケーションでQCanvasPainter の機能をデモします。

ギャラリーサンプルはQt Quick アプリケーションで、QCanvasPainter が提供する様々な機能を紹介しています。
ユーザーインターフェースは基本的にListView で、デリゲートは C++ で実装され QML に公開された型であるGalleryItem です。
class GalleryItem : public QCanvasPainterItem { Q_OBJECT QML_NAMED_ELEMENT(GalleryItem) Q_PROPERTY(int galleryView READ galleryView WRITE setGalleryView NOTIFY galleryViewChanged) Q_PROPERTY(float animationTime READ animationTime WRITE setAnimationTime NOTIFY animationTimeChanged) Q_PROPERTY(float animationSine READ animationSine WRITE setAnimationSine NOTIFY animationSineChanged) Q_PROPERTY(float animState READ animState WRITE setAnimState NOTIFY animStateChanged)
Qt 5 と OpenGL では、GalleryItem はQQuickPaintedItem のサブクラスでした。Qt 6 と Canvas Painter では、QQuickPaintedItem とQPainter のプレーン・ソフトウェア・レンダリングを使用する代わりに、QCanvasPainter を介してアクセラレーテッド・レンダリングを提供するQCanvasPainterItem をサブクラスとします。
GalleryItemの実装はシンプルです。仮想関数createItemRenderer() を再実装して、GalleryItemRenderer のインスタンスを作成し、QCanvasPainterItemRenderer をサブクラス化します。
GalleryItem::GalleryItem(QQuickItem *parent) : QCanvasPainterItem(parent) { } QCanvasPainterItemRenderer* GalleryItem::createItemRenderer() const { return new GalleryItemRenderer(); }
実際の描画はこのクラスで実装される:
class GalleryItemRenderer : public QCanvasPainterItemRenderer { public: explicit GalleryItemRenderer(); ~GalleryItemRenderer(); void initializeResources(QCanvasPainter *painter) override; void synchronize(QCanvasPainterItem *item) override; void paint(QCanvasPainter *painter) override;
initializeResources()は、QImage を介してロードされた画像と、カスタム・ブラシ用のシェーダーを登録します。
void GalleryItemRenderer::initializeResources(QCanvasPainter *painter) { QCanvasPainter::ImageFlags flags = QCanvasPainter::ImageFlag::Repeat | QCanvasPainter::ImageFlag::GenerateMipmaps; m_patternImage = painter->addImage(QImage(":/images/pattern1.png"), flags); m_patternImage2 = painter->addImage(QImage(":/images/pattern2.png"), flags); m_patternImage3 = painter->addImage(QImage(":/images/pattern3.png"), flags); m_testImage = painter->addImage(QImage(":/images/qt_development_white.png")); image3Gray = painter->addImage(QImage(":/images/face-smile-bw.png")); image3Plain = painter->addImage(QImage(":/images/pattern2.png")); image3Nearest = painter->addImage(QImage(":/images/pattern2.png"), QCanvasPainter::ImageFlag::Nearest); image3Mips = painter->addImage(QImage(":/images/pattern2.png"), QCanvasPainter::ImageFlag::GenerateMipmaps); image3NearestMips = painter->addImage(QImage(":/images/pattern2.png"), QCanvasPainter::ImageFlag::Nearest | QCanvasPainter::ImageFlag::GenerateMipmaps); m_customBrush.setFragmentShader(":/qcgalleryexample/brush1.frag.qsb"); m_customBrush2.setFragmentShader(":/qcgalleryexample/brush2.frag.qsb"); m_customBrush3.setFragmentShader(":/qcgalleryexample/brush3.frag.qsb"); m_customBrush3.setVertexShader(":/qcgalleryexample/brush3.vert.qsb"); m_customBrush4.setFragmentShader(":/qcgalleryexample/brush4.frag.qsb"); // Enable iTime animations m_customBrush.setTimeRunning(true); m_customBrush2.setTimeRunning(true); m_customBrush3.setTimeRunning(true); m_customBrush4.setTimeRunning(true); }
synchronize()は、GalleryItemデータをコピーして、後でQt Quick シーングラフのレンダースレッドに安全にアクセスできるようにします:
void GalleryItemRenderer::synchronize(QCanvasPainterItem *item) { // Setting values here synchronized GalleryItem *realItem = static_cast<GalleryItem*>(item); if (realItem) { m_animationTime = realItem->animationTime(); m_animationSine = realItem->animationSine(); m_animState = realItem->animState(); m_viewIndex = realItem->galleryView(); if (!qFuzzyCompare(m_previousWidth, width()) || !qFuzzyCompare(m_previousHeight, height())) { m_sizeChanged = true; m_previousWidth = width(); m_previousHeight = height(); } else { m_sizeChanged = false; } } }
paint()の実装は、ListView によって提供される現在のインデックスに応じて、QCanvasPainter を使用してレンダリングします:
void GalleryItemRenderer::paint(QCanvasPainter *painter) { Q_UNUSED(painter) // Views not currently centered to have reduced // alpha and saturation. m_viewAlpha = 0.2 + 0.8 * m_animState; m_viewSaturate = m_animState; painter->setGlobalAlpha(m_viewAlpha); painter->setGlobalSaturate(m_viewSaturate); m_topMargin = height() * 0.02f; switch (m_viewIndex) { case 0: drawRectsWithLinearGradient(); drawRectsWithRadialGradient(); drawRectsWithBoxGradient(); drawRectsWithConicalGradients(); drawRectsWithImagePattern(); drawRectsWithBrushStroke(); break; case 1: drawImages(); break; case 2: drawGridPatterns(); break;
ここから呼び出される関数は、QCanvasPainter API を使用してレンダリングを実行します。例えば
void GalleryItemRenderer::drawRectsWithBrushStroke() { int rects = 3; float margin = width()*0.02f; float border = margin + margin * m_animationSine; float w = width() / (rects+2) - margin; float w2 = w - border; float posX = w + margin + border/2; float posY = m_topMargin + 5*(w+margin) + border/2; QRectF rect1(posX,posY,w2,w2); painter()->setLineWidth(border); painter()->setFillStyle(QCanvasImagePattern(m_patternImage3)); QCanvasLinearGradient g1(posX, posY, posX+w2, posY+w2); g1.setStartColor("#ffffff"); g1.setEndColor("#000000"); painter()->setStrokeStyle(g1); painter()->beginPath(); painter()->roundRect(rect1, border); painter()->fill(); painter()->stroke(); posX += w + margin;
詳細については、以下のリンク先のサンプル・ソース・コードを参照してください。
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