RenderPassFilter QML Type
Provides storage for vectors of Filter Keys and Parameters. More...
|Import Statement:||import Qt3D.Render|
A RenderPassFilter FrameGraph node is used to select which RenderPass objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, only the RenderPass objects, whose FilterKey objects match the keys in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, then all RenderPass objects are selected for rendering. RenderPassFilter specifies a list of Parameter objects. The parameters in the list can be used to set values for shader parameters. The parameters in RenderPassFilter override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass.
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