Buffer QML Type
Creates or references a color buffer to be used for a pass of an Effect. More...
- bufferFlags : enumeration
- format : enumeration
- name : string
- sizeMultiplier : real
- textureCoordOperation : enumeration
- textureFilterOperation : enumeration
Note: If the name property of the Buffer is empty, it will reference the default output texture of the render pass.
bufferFlags : enumeration
Specifies the buffer allocation flags. The default is Buffer.None.
|No special behavior.
|The buffer is allocated for the whole lifetime of the scene.
format : enumeration
Specifies the texture format. The default value is Buffer.RGBA8.
name : string
Specifies the name of the buffer.
Note: When this property is empty, the Buffer will refer to the default output texture of the render pass instead of allocating a buffer. This can be useful to override certain settings of the output, such as the texture format, without introducing a new, separate intermediate texture.
sizeMultiplier : real
Specifies the size multiplier of the buffer. For instance, a value of
1.0 creates a buffer with the same size as the effect's input texture while
0.5 creates buffer where both width and height is half as big. The default value is 1.0.
textureCoordOperation : enumeration
Specifies the behavior for texture coordinates when sampling outside the [0, 1] range. The default is Buffer.ClampToEdge.
|Clamp coordinates to the edges.
|Wrap the coordinates at the edges to tile the texture.
|Wrap the coordinate at the edges, but mirror the texture when tiling it.
textureFilterOperation : enumeration
Specifies the texture filtering mode when sampling the contents of the Buffer. The default value is Buffer.Linear.
|Use nearest-neighbor filtering.
|Use linear filtering.
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