Material QML Type
Abstract base type providing functionality common to materials. More...
|Import Statement:||import QtQuick3D|
cullMode : enumeration
This property defines whether primitive culling is enabled, and, when enabled, which primitives are discarded.
The default value is Material.BackFaceCulling.
A triangle is considered front-facing if it has a counter-clockwise winding, meaning its vertices in framebuffer coordinates are in counter-clockwise order.
|Back-facing triangles are discarded.|
|Front-facing triangles are discarded.|
|No triangles are discarded.|
depthDrawMode : enumeration
This property determines if and when depth rendering takes place for this material. The default behavior when SceneEnvironment::depthTestEnabled is set to
true is that during the main render pass only opaque materials will write to the depth buffer. This property makes it possible to change this behavior to fine tune the rendering of a material.
The default value is Material.OqaqueOnlyDepthDraw
|Depth rendering is only performed if the material is opaque.|
|Depth rendering is always performed regardless of the material type.|
|Depth rendering is never performed.|
|Depth rendering is performed in a separate depth pass, but only opaque values are written. This mode also enables transparent materials to be used in combination with shadows.|
Note: If SceneEnvironment::depthPrePassEnabled is set to
true then all depth writes will take place as a result of the depth prepass, but it is still necessary to explicitly set
Material.OpaquePrePassDepthDraw to only write the opaque fragments in the depth and shadow passes.
lightProbe : Texture
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.