NativeTexture Structstruct QRhiTexture::NativeTexture
Contains information about the underlying native resources of a texture. More...
Member Variable Documentation
Specifies the current image layout for APIs like Vulkan.
layout contains a
64-bit integer containing the native object handle.
With OpenGL, the native handle is a GLuint value, so
object can then be cast to a GLuint. With Vulkan, the native handle is a VkImage, so
object can be cast to a VkImage. With Direct3D 11 and Metal
object contains a ID3D11Texture2D or MTLTexture pointer, respectively. With Direct3D 12
object contains a ID3D12Resource pointer.
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