QPerVertexColorMaterial Classclass Qt3DExtras::QPerVertexColorMaterial
The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...
|CMake:|| find_package(Qt6 COMPONENTS 3dextras REQUIRED) |
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
|qmake:||QT += 3dextras|
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rough surface reflections with the lights
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
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