Qt Quick 3D - Baked Lightmap Example
// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick.Controls import QtQuick.Layouts import QtQuick3D import QtQuick3D.Helpers Window { width: 1280 height: 720 title: "Qt Quick 3D Baked Lightmap Example" visible: true View3D { id: root anchors.fill: parent environment: SceneEnvironment { backgroundMode: SceneEnvironment.Color clearColor: "black" } PerspectiveCamera { id: camera z: 300 y: 100 } property bool lmEnabled: lmToggle.checked property int lightBakeMode: lmToggle.checked ? Light.BakeModeAll : Light.BakeModeDisabled PointLight { bakeMode: root.lightBakeMode y: 190 brightness: 5 castsShadow: true shadowFactor: 75 } Box { usedInBakedLighting: true lightmapBaseResolution: 256 bakedLightmap: BakedLightmap { enabled: root.lmEnabled key: "box" loadPrefix: "qrc:/" } scale: Qt.vector3d(100, 100, 100) } Rectangle { color: "lightGray" width: 300 height: 80 ColumnLayout { anchors.centerIn: parent CheckBox { id: lmToggle text: "Use lightmaps\n(fully baked direct+indirect)" checked: true focusPolicy: Qt.NoFocus } Text { text: "Run with --bake-lightmaps to rebake" } } } } }