RenderPassTexture QML Type
| Import Statement: | import QtQuick3D |
| Since: | Qt 6.11 |
| Inherits: |
属性
- format : enumeration
详细说明
RenderPassTexture 类型用于指定在RenderPass 中用作渲染目标的纹理。您可以使用format 属性定义纹理的格式。
定义后,纹理可以作为颜色或深度附件附加。纹理将由渲染系统自动创建和管理。
另请参阅 ColorAttachment 和DepthTextureAttachment 。
属性文档
format : enumeration
设置渲染目标纹理的格式。
可用的格式有
| 常量 | 值 |
|---|---|
RenderPassTexture.Unknown | |
RenderPassTexture.RGBA8 | |
RenderPassTexture.RGBA16F | |
RenderPassTexture.RGBA32F | |
RenderPassTexture.R8 | |
RenderPassTexture.R16 | |
RenderPassTexture.R16F | |
RenderPassTexture.R32F | |
RenderPassTexture.Depth16 | |
RenderPassTexture.Depth24 | |
RenderPassTexture.Depth32 | |
RenderPassTexture.Depth24Stencil8 |
© 2026 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.