QSGDynamicTexture Class

QSGDynamicTexture 类是动态变化纹理(如渲染到 FBO 的内容)的基类。更多

头文件: #include <QSGDynamicTexture>
CMake.QSGDynamicTexture 类 find_package(Qt6 REQUIRED COMPONENTS Quick)
target_link_libraries(mytarget PRIVATE Qt6::Quick)
qmake: QT += quick
继承: QSGTexture

公共函数

virtual bool updateTexture() = 0

详细说明

要更新纹理的内容,请明确调用updateTexture() 。

注意: 所有带有 QSG 前缀的类都只能在场景图的渲染线程中使用。更多信息请参阅场景图和渲染

成员函数文档

[pure virtual] bool QSGDynamicTexture::updateTexture()

调用此函数可明确更新动态纹理。

如果纹理因更新而发生变化,则函数返回 true;否则返回 false。

注意: 此函数通常在QQuickItem::updatePaintNode() 或QSGNode::preprocess() 中调用,即在场景图的synchronizationnode preprocessing 阶段调用。不鼓励在其他时间调用该函数,否则会导致意想不到的行为。

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