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QShaderDescription::UniformBlock Struct

struct QShaderDescription::UniformBlock

描述了一个均匀块。更多...

该结构体在 Qt 6.6 中引入。

公共变量

int binding
QByteArray blockName
int descriptorSet
QList<QShaderDescription::BlockVariable> members
int size
QByteArray structName
bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs)

详细说明

注意:在 转换为不支持统一块(uniform block)的着色语言(如 GLSL 120 或 GLSL/ES 100)时, 统一块将被替换为结构体中的普通统一变量。结构体的名称(以及由此生成的块成员的统一变量前缀)由structName 提供。

注意:这是一个 兼容性保证有限的 RHI API,详情请参见QShaderDescription 。

成员变量文档

int UniformBlock::binding

QByteArray UniformBlock::blockName

int UniformBlock::descriptorSet

QList<QShaderDescription::BlockVariable> UniformBlock::members

int UniformBlock::size

QByteArray UniformBlock::structName

相关非会员

[noexcept] bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs)

如果两个UniformBlock 对象lhs 和rhs 相等,则返回true 。

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