Qt3DAnimation::QChannelMapping Class
class Qt3DAnimation::QChannelMapping允许将片段中的通道映射到应用程序中对象的属性上。更多...
| 标题: | #include <qchannelmapping.h> |
| CMake: | find_package(Qt6 REQUIRED COMPONENTS 3danimation) target_link_libraries(mytarget PRIVATE Qt6::3danimation) |
| qmake: | QT += 3danimation |
| 继承自: | Qt3DAnimation::QAbstractChannelMapping |
| 状态: | 技术预览 |
该类处于技术预览阶段,内容可能会有变动。
属性
- channelName : QString
- property : QString
- target : Qt3DCore::QNode*
公共函数
| QString | channelName() const |
| QString | property() const |
| Qt3DCore::QNode * | target() const |
公共槽位
| void | setChannelName(const QString &channelName) |
| void | setProperty(const QString &property) |
| void | setTarget(Qt3DCore::QNode *target) |
信号
| void | channelNameChanged(QString channelName) |
| void | propertyChanged(QString property) |
| void | targetChanged(Qt3DCore::QNode *target) |
属性文档
channelName : QString
存储用于频道映射的频道名称。
访问函数:
| QString | channelName() const |
| void | setChannelName(const QString &channelName) |
通知信号:
| void | channelNameChanged(QString channelName) |
property : QString
存储目标节点上应进行动画处理的属性的名称。
访问函数:
| QString | property() const |
| void | setProperty(const QString &property) |
通知器信号:
| void | propertyChanged(QString property) |
target : Qt3DCore::QNode*
用于存储通道映射的目标节点。
访问函数:
| Qt3DCore::QNode * | target() const |
| void | setTarget(Qt3DCore::QNode *target) |
通知信号:
| void | targetChanged(Qt3DCore::QNode *target) |
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