Qt Quick 3D - 层叠阴影贴图示例

演示级联阴影贴图。

此示例演示了如何使用带有级联阴影贴图的DirectionalLight

让我们来看看场景的 QML 代码:

View3D {
    id: view
    x: settings.viewX
    y: 0
    width: parent.width - settings.viewX
    height: parent.height
    camera: camera
    environment: SceneEnvironment {
        clearColor: "lightblue"
        backgroundMode: SceneEnvironment.Color
        antialiasingMode: SceneEnvironment.MSAA
        antialiasingQuality: SceneEnvironment.High
    }

    PerspectiveCamera {
        id: camera
        position: Qt.vector3d(458, 300, 515)
        eulerRotation: Qt.vector3d(-14, 19, 0)
        clipFar: settings.clipFar
    }

    DirectionalLight {
        visible: true
        castsShadow: true
        shadowFactor: settings.shadowFactor
        eulerRotation: settings.eulerRotation
        csmSplit1: settings.csmSplit1
        csmSplit2: settings.csmSplit2
        csmSplit3: settings.csmSplit3
        csmNumSplits: settings.csmNumSplits
        shadowMapQuality: settings.shadowMapQuality
        csmBlendRatio: settings.csmBlendRatio
        shadowBias: settings.shadowBias
        pcfFactor: settings.pcfFactor
        softShadowQuality: settings.softShadowQuality
        shadowMapFar: settings.shadowMapFar
        lockShadowmapTexels: settings.lockShadowmapTexels
    }

    Model {
        id: ground
        source: "#Cube"
        scale: Qt.vector3d(25, 0.01, 135)
        z: -5500
        materials: PrincipledMaterial {
            baseColor: "gray"
        }
        castsShadows: false
    }

    Node {
        id: shapeSpawner
        Component.onCompleted: {
            var conesAndCylinderTrio = Qt.createComponent("ConesAndCylinderTrio.qml")
            var z_pos = 0
            for (var i = 0; i < 25; i++) {
                conesAndCylinderTrio.incubateObject(shapeSpawner, {
                                                    "z_positions": [
                                                            z_pos,
                                                            z_pos - 125,
                                                            z_pos - 250
                                                        ]})
                z_pos -= 450
            }
        }
    }
}

该场景由一个DirectionalLight 、一个PerspectiveCamera 、一个地面Model 以及一个锥体和圆柱体的长数组Models 组成。这个长数组是这样布局的,以展示级联如何帮助提高场景的图形逼真度。仅使用一个阴影贴图会造成伪影,但使用级联则可以解决这个问题。DirectionalLight 包含大量可通过用户界面设置窗格进行调整的属性。

建议读者参阅阴影贴图文章,了解有关不同属性的更多信息,并尝试使用示例查看它们是如何交互的。

示例项目 @ code.qt.io

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